Allow 256 NewGRFs in multiplayer
Add extended network format for server info Add general UDP packet fragmentation system Fix map dimensions >= 64k Increase length of server revision string Maintain backwards compatibility with trunk for advertisement/server listing
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@@ -1179,10 +1179,6 @@ struct NetworkStartServerWindow : public Window {
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}
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case WID_NSS_GENERATE_GAME: // Start game
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if (CountSelectedGRFs(_grfconfig_newgame) > NETWORK_MAX_GRF_COUNT) {
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ShowErrorMessage(STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED, INVALID_STRING_ID, WL_ERROR);
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break;
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}
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_is_network_server = true;
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if (_ctrl_pressed) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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