Allow 256 NewGRFs in multiplayer
Add extended network format for server info Add general UDP packet fragmentation system Fix map dimensions >= 64k Increase length of server revision string Maintain backwards compatibility with trunk for advertisement/server listing
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@@ -144,7 +144,7 @@ void NetworkAddServer(const char *b);
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void NetworkRebuildHostList();
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void UpdateNetworkGameWindow();
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bool IsNetworkCompatibleVersion(const char *version);
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bool IsNetworkCompatibleVersion(const char *version, bool extended = false);
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/* From network_command.cpp */
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/**
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