Allow 256 NewGRFs in multiplayer
Add extended network format for server info Add general UDP packet fragmentation system Fix map dimensions >= 64k Increase length of server revision string Maintain backwards compatibility with trunk for advertisement/server listing
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@@ -481,7 +481,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
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if (!HasBit(c->flags, GCF_STATIC)) grf_count++;
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}
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p->Send_uint8 (grf_count);
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p->Send_uint32 (grf_count);
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for (c = _grfconfig; c != NULL; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
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}
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