Allow 256 NewGRFs in multiplayer

Add extended network format for server info
Add general UDP packet fragmentation system
Fix map dimensions >= 64k
Increase length of server revision string
Maintain backwards compatibility with trunk for advertisement/server listing
This commit is contained in:
Jonathan G Rennison
2018-05-12 09:11:41 +01:00
parent 9b42ae954c
commit 6342099c4d
16 changed files with 382 additions and 78 deletions

View File

@@ -481,7 +481,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
if (!HasBit(c->flags, GCF_STATIC)) grf_count++;
}
p->Send_uint8 (grf_count);
p->Send_uint32 (grf_count);
for (c = _grfconfig; c != NULL; c = c->next) {
if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
}