(svn r20656) -Codechange: implement counting of objects
This commit is contained in:
@@ -1875,6 +1875,7 @@ bool AfterLoadGame()
|
||||
o->build_date = _date;
|
||||
o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
|
||||
_m[t].m2 = o->index;
|
||||
Object::IncTypeCount(type);
|
||||
} else {
|
||||
/* We're at an offset, so get the ID from our "root". */
|
||||
TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
|
||||
|
@@ -11,6 +11,7 @@
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../object_base.h"
|
||||
#include "../object_map.h"
|
||||
|
||||
#include "saveload.h"
|
||||
#include "newgrf_sl.h"
|
||||
@@ -50,6 +51,7 @@ static void Ptrs_OBJS()
|
||||
Object *o;
|
||||
FOR_ALL_OBJECTS(o) {
|
||||
SlObject(o, _object_desc);
|
||||
Object::IncTypeCount(GetObjectType(o->location.tile));
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user