(svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two distinct ways.
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@@ -799,9 +799,8 @@ static void StartScenario()
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/* invalid type */
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if (_file_to_saveload.mode == SL_INVALID) {
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DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
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SetDParam(0, STR_JUST_RAW_STRING);
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SetDParamStr(1, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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_game_mode = GM_MENU;
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return;
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}
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@@ -816,9 +815,8 @@ static void StartScenario()
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/* Load game */
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if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
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LoadIntroGame();
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SetDParam(0, STR_JUST_RAW_STRING);
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SetDParamStr(1, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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}
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_settings_game.difficulty = _settings_newgame.difficulty;
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@@ -929,9 +927,8 @@ void SwitchMode(int new_mode)
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if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
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LoadIntroGame();
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SetDParam(0, STR_JUST_RAW_STRING);
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SetDParamStr(1, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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} else {
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if (_saveload_mode == SLD_LOAD_SCENARIO) {
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StartupEngines();
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@@ -971,9 +968,8 @@ void SwitchMode(int new_mode)
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SetLocalCompany(OWNER_NONE);
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_settings_newgame.game_creation.starting_year = _cur_year;
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} else {
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SetDParam(0, STR_JUST_RAW_STRING);
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SetDParamStr(1, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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}
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break;
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}
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@@ -986,9 +982,8 @@ void SwitchMode(int new_mode)
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/* Make network saved games on pause compatible to singleplayer */
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if (_networking && _pause_game == 1) _pause_game = 2;
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if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
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SetDParam(0, STR_JUST_RAW_STRING);
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SetDParamStr(1, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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} else {
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DeleteWindowById(WC_SAVELOAD, 0);
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}
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