Merge branch 'save_ext' into more_cond_orders-sx

# Conflicts:
#	src/lang/english.txt
#	src/order_type.h
This commit is contained in:
Jonathan G Rennison
2019-01-06 22:10:26 +00:00
689 changed files with 36057 additions and 16577 deletions

View File

@@ -154,7 +154,7 @@ static void ConvertTownOwner()
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
_m[tile].m3 = OWNER_TOWN;
}
/* FALL THROUGH */
FALLTHROUGH;
case MP_TUNNELBRIDGE:
if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
@@ -248,7 +248,7 @@ static void InitializeWindowsAndCaches()
/* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
* accordingly if it is not the case. No need to set it on companies that are not been used already,
* thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
if (_file_to_saveload.filetype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
c->inaugurated_year = _cur_year;
}
}
@@ -718,12 +718,14 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0;
if (IsSavegameVersionBefore(96)) _settings_game.economy.station_noise_level = false;
if (IsSavegameVersionBefore(133)) {
_settings_game.vehicle.roadveh_acceleration_model = 0;
_settings_game.vehicle.train_slope_steepness = 3;
}
if (IsSavegameVersionBefore(134)) _settings_game.economy.feeder_payment_share = 75;
if (IsSavegameVersionBefore(138)) _settings_game.vehicle.plane_crashes = 2;
if (IsSavegameVersionBefore(139)) _settings_game.vehicle.roadveh_slope_steepness = 7;
if (IsSavegameVersionBefore(139)) {
_settings_game.vehicle.roadveh_acceleration_model = 0;
_settings_game.vehicle.roadveh_slope_steepness = 7;
}
if (IsSavegameVersionBefore(143)) _settings_game.economy.allow_town_level_crossings = true;
if (IsSavegameVersionBefore(159)) {
_settings_game.vehicle.max_train_length = 50;
@@ -1212,6 +1214,38 @@ bool AfterLoadGame()
}
}
/* Railtype moved from m3 to m8 in version 200. */
if (IsSavegameVersionBefore(200)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
break;
case MP_ROAD:
if (IsLevelCrossing(t)) {
SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
}
break;
case MP_STATION:
if (HasStationRail(t)) {
SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
}
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
}
break;
default:
break;
}
}
}
/* Elrails got added in rev 24 */
if (IsSavegameVersionBefore(24)) {
RailType min_rail = RAILTYPE_ELECTRIC;
@@ -2155,22 +2189,21 @@ bool AfterLoadGame()
/* Animated tiles would sometimes not be actually animated or
* in case of old savegames duplicate. */
extern TileIndex *_animated_tile_list;
extern uint _animated_tile_count;
extern SmallVector<TileIndex, 256> _animated_tiles;
for (uint i = 0; i < _animated_tile_count; /* Nothing */) {
for (TileIndex *tile = _animated_tiles.Begin(); tile < _animated_tiles.End(); /* Nothing */) {
/* Remove if tile is not animated */
bool remove = _tile_type_procs[GetTileType(_animated_tile_list[i])]->animate_tile_proc == NULL;
bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == NULL;
/* and remove if duplicate */
for (uint j = 0; !remove && j < i; j++) {
remove = _animated_tile_list[i] == _animated_tile_list[j];
for (TileIndex *j = _animated_tiles.Begin(); !remove && j < tile; j++) {
remove = *tile == *j;
}
if (remove) {
DeleteAnimatedTile(_animated_tile_list[i]);
DeleteAnimatedTile(*tile);
} else {
i++;
tile++;
}
}
}
@@ -2968,6 +3001,59 @@ bool AfterLoadGame()
#endif
}
if (IsSavegameVersionBefore(198)) {
/* Convert towns growth_rate and grow_counter to ticks */
Town *t;
FOR_ALL_TOWNS(t) {
/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
}
/* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
}
}
if (IsSavegameVersionBefore(202)) {
/* Make sure added industry cargo slots are cleared */
Industry *i;
FOR_ALL_INDUSTRIES(i) {
for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
i->produced_cargo[ci] = CT_INVALID;
i->produced_cargo_waiting[ci] = 0;
i->production_rate[ci] = 0;
i->last_month_production[ci] = 0;
i->last_month_transported[ci] = 0;
i->last_month_pct_transported[ci] = 0;
i->this_month_production[ci] = 0;
i->this_month_transported[ci] = 0;
}
for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) {
i->accepts_cargo[ci] = CT_INVALID;
i->incoming_cargo_waiting[ci] = 0;
}
/* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
* The loading routine should put the original singular value into the first array element. */
for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) {
if (i->accepts_cargo[ci] != CT_INVALID) {
i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0];
} else {
i->last_cargo_accepted_at[ci] = 0;
}
}
}
}
if (SlXvIsFeaturePresent(XSLFI_MORE_COND_ORDERS, 1, 1)) {
Order *order;
FOR_ALL_ORDERS(order) {
// Insertion of OCV_MAX_RELIABILITY between OCV_REMAINING_LIFETIME and OCV_CARGO_WAITING
if (order->IsType(OT_CONDITIONAL) && order->GetConditionVariable() > OCV_REMAINING_LIFETIME) {
order->SetConditionVariable(static_cast<OrderConditionVariable>((uint)order->GetConditionVariable() + 1));
}
}
}
/* Station acceptance is some kind of cache */
if (IsSavegameVersionBefore(127)) {