(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
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@@ -515,7 +515,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
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/* We called with a different DEPOT_SERVICE setting.
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* Now we change the setting to apply the new one and let the vehicle head for the same hangar.
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* Note: the if is (true for requesting service == true for ordered to stop in hangar) */
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* Note: the if is (true for requesting service == true for ordered to stop in hangar) */
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if (flags & DC_EXEC) {
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TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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@@ -1915,15 +1915,15 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport)
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Station *st;
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/* example of more terminalgroups
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{0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
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Heading 255 denotes a group. We see 2 groups here:
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1. group 0 -- TERM_GROUP1_block (check block)
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2. group 1 -- TERM_GROUP2_ENTER_block (check block)
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First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
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looks at the corresponding terminals of that group. If no free ones are found, other
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possible groups are checked (in this case group 1, since that is after group 0). If that
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fails, then attempt fails and plane waits
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*/
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* {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
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* Heading 255 denotes a group. We see 2 groups here:
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* 1. group 0 -- TERM_GROUP1_block (check block)
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* 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
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* First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
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* looks at the corresponding terminals of that group. If no free ones are found, other
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* possible groups are checked (in this case group 1, since that is after group 0). If that
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* fails, then attempt fails and plane waits
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*/
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if (Airport->terminals[0] > 1) {
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st = GetStation(v->u.air.targetairport);
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temp = Airport->layout[v->u.air.pos].next_in_chain;
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