(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
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@@ -246,8 +246,8 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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_current_player = old_player;
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/* Temporarily increase the player's money, to be sure that
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* removing his/her property doesn't fail because of lack of money.
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* Not too drastically though, because it could overflow */
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* removing his/her property doesn't fail because of lack of money.
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* Not too drastically though, because it could overflow */
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if (new_player == OWNER_SPECTATOR) {
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GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
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UpdatePlayerMoney32(GetPlayer(old_player));
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