(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.

-Cleanup: whitespace alignment of a few tables.
This commit is contained in:
rubidium
2006-09-04 20:40:33 +00:00
parent a7cfb80c40
commit 63687763e9
59 changed files with 694 additions and 700 deletions

View File

@@ -1,27 +1,27 @@
/* $Id$ */
/** @file bridge_land.h This file contains all the sprites for bridges
* It consists of a number of arrays.
* <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
* n defines the number of the bridge type, m the number of the section. the highest m for
* each bridge set defines the heads.<br>
* Sprites for middle secionts are arranged in groups of four, the elements are:
* <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
* <li>Element containing the structure that is logically between the vehicle and the camera</li>
* <li>Element containing the pylons.</li></ol>
* First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
* <br>Elements for heads are arranged in groups of eight:
* <ol><li>X direction, north end, flat</li>
* <li>Y direction, north end, flat</li>
* <li>X direction, south end, flat</li>
* <li>Y direction, south end, flat</li>
* <li>X direction, north end, sloped</li>
* <li>Y direction, north end, sloped</li>
* <li>X direction, south end, sloped</li>
* <li>Y direction, south end, sloped</li></ol>
* This is repeated 4 times, for rail, road, monorail, maglev</li>
* </ul>
*/
* It consists of a number of arrays.
* <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
* n defines the number of the bridge type, m the number of the section. the highest m for
* each bridge set defines the heads.<br>
* Sprites for middle secionts are arranged in groups of four, the elements are:
* <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
* <li>Element containing the structure that is logically between the vehicle and the camera</li>
* <li>Element containing the pylons.</li></ol>
* First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
* <br>Elements for heads are arranged in groups of eight:
* <ol><li>X direction, north end, flat</li>
* <li>Y direction, north end, flat</li>
* <li>X direction, south end, flat</li>
* <li>Y direction, south end, flat</li>
* <li>X direction, north end, sloped</li>
* <li>Y direction, north end, sloped</li>
* <li>X direction, south end, sloped</li>
* <li>Y direction, south end, sloped</li></ol>
* This is repeated 4 times, for rail, road, monorail, maglev</li>
* </ul>
*/
static const PalSpriteID _bridge_sprite_table_2_0[] = {
0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0,