(svn r20753) -Feature [FS#3999]: make it possible to select vehicle to clone and vehicle to clone orders from directly from vehicle lists and depot window

This commit is contained in:
smatz
2010-09-06 14:14:09 +00:00
parent 0ed88d732f
commit 63b8fea69f
11 changed files with 77 additions and 111 deletions

View File

@@ -39,6 +39,7 @@
#include "company_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "tilehighlight_func.h"
#include "table/strings.h"
@@ -1269,7 +1270,7 @@ public:
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
ShowVehicleViewWindow(v);
if (!VehicleClicked(v)) ShowVehicleViewWindow(v);
break;
}
@@ -2344,6 +2345,23 @@ void ShowVehicleViewWindow(const Vehicle *v)
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
}
/**
* Dispatch a "vehicle selected" event if any window waits for it.
* @param v selected vehicle;
* @return did any window accept vehicle selection?
*/
bool VehicleClicked(const Vehicle *v)
{
assert(v != NULL);
if (!(_thd.place_mode & HT_VEHICLE)) return false;
v = v->First();
if (!v->IsPrimaryVehicle()) return false;
FindWindowById(_thd.window_class, _thd.window_number)->OnVehicleSelect(v);
return true;
}
void StopGlobalFollowVehicle(const Vehicle *v)
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);