Codechange: Use std::string for most of the user-settable custom names.

This commit is contained in:
Michael Lutz
2020-05-17 23:31:59 +02:00
parent 9b6f5e3bb8
commit 63ccb36ef3
41 changed files with 160 additions and 177 deletions

View File

@@ -11,6 +11,7 @@
#include "../string_func.h"
#include "../strings_func.h"
#include "saveload_internal.h"
#include <sstream>
#include "table/strings.h"
@@ -56,18 +57,17 @@ char *_old_name_array = nullptr;
* @param id the StringID of the custom name to clone.
* @return the clones custom name.
*/
char *CopyFromOldName(StringID id)
std::string CopyFromOldName(StringID id)
{
/* Is this name an (old) custom name? */
if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return nullptr;
if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return std::string();
if (IsSavegameVersionBefore(SLV_37)) {
/* Allow for expansion when converted to UTF-8. */
char tmp[LEN_OLD_STRINGS * MAX_CHAR_LENGTH];
uint offs = _savegame_type == SGT_TTO ? LEN_OLD_STRINGS_TTO * GB(id, 0, 8) : LEN_OLD_STRINGS * GB(id, 0, 9);
const char *strfrom = &_old_name_array[offs];
char *strto = tmp;
std::ostringstream tmp;
std::ostreambuf_iterator<char> strto(tmp);
for (; *strfrom != '\0'; strfrom++) {
WChar c = (byte)*strfrom;
@@ -84,19 +84,13 @@ char *CopyFromOldName(StringID id)
default: break;
}
/* Check character will fit into our buffer. */
if (strto + Utf8CharLen(c) > lastof(tmp)) break;
strto += Utf8Encode(strto, c);
Utf8Encode(strto, c);
}
/* Terminate the new string and copy it back to the name array */
*strto = '\0';
return stredup(tmp);
return tmp.str();
} else {
/* Name will already be in UTF-8. */
return stredup(&_old_name_array[LEN_OLD_STRINGS * GB(id, 0, 9)]);
return std::string(&_old_name_array[LEN_OLD_STRINGS * GB(id, 0, 9)]);
}
}