Codechange: Use std::string for most of the user-settable custom names.

This commit is contained in:
Michael Lutz
2020-05-17 23:31:59 +02:00
parent 9b6f5e3bb8
commit 63ccb36ef3
41 changed files with 160 additions and 177 deletions

View File

@@ -124,7 +124,7 @@ static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, SLV_66, SL_MAX_VERSION),
SLE_VAR(Town, townnametype, SLE_UINT16),
SLE_VAR(Town, townnameparts, SLE_UINT32),
SLE_CONDSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION),
SLE_CONDSSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_VAR(Town, flags, SLE_UINT8),
SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
@@ -167,7 +167,7 @@ static const SaveLoad _town_desc[] = {
SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, SLV_165, SL_MAX_VERSION),
SLE_CONDSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_168, SL_MAX_VERSION),
SLE_CONDSSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, SLV_168, SL_MAX_VERSION),
SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54),
SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54),