Codechange: Use std::string for most of the user-settable custom names.
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@@ -29,7 +29,7 @@ struct OldWaypoint {
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Town *town;
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uint16 town_cn;
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StringID string_id;
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char *name;
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std::string name;
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uint8 delete_ctr;
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Date build_date;
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uint8 localidx;
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@@ -172,7 +172,7 @@ static const SaveLoad _old_waypoint_desc[] = {
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SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, SLV_12, SLV_89),
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SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, SLV_89, SL_MAX_VERSION),
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SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, SL_MIN_VERSION, SLV_84),
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SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, SLV_84, SL_MAX_VERSION),
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SLE_CONDSSTR(OldWaypoint, name, SLE_STR, SLV_84, SL_MAX_VERSION),
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SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8),
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SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, SLV_3, SLV_31),
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@@ -194,7 +194,6 @@ static void Load_WAYP()
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while ((index = SlIterateArray()) != -1) {
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/*C++17: OldWaypoint *wp = &*/ _old_waypoints.emplace_back();
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OldWaypoint *wp = &_old_waypoints.back();
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memset(wp, 0, sizeof(*wp));
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wp->index = index;
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SlObject(wp, _old_waypoint_desc);
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