Codechange: Use std::string for most of the user-settable custom names.

This commit is contained in:
Michael Lutz
2020-05-17 23:31:59 +02:00
parent 9b6f5e3bb8
commit 63ccb36ef3
41 changed files with 160 additions and 177 deletions

View File

@@ -101,9 +101,6 @@ static bool TestTownOwnsBridge(TileIndex tile, const Town *t)
Town::~Town()
{
free(this->name);
free(this->text);
if (CleaningPool()) return;
/* Delete town authority window
@@ -1854,7 +1851,7 @@ static CommandCost TownCanBePlacedHere(TileIndex tile)
static bool IsUniqueTownName(const char *name)
{
for (const Town *t : Town::Iterate()) {
if (t->name != nullptr && strcmp(t->name, name) == 0) return false;
if (!t->name.empty() && t->name == name) return false;
}
return true;
@@ -2706,8 +2703,11 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (flags & DC_EXEC) {
t->cached_name.clear();
free(t->name);
t->name = reset ? nullptr : stredup(text);
if (reset) {
t->name.clear();
} else {
t->name = text;
}
t->UpdateVirtCoord();
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_FORCE_RESORT);
@@ -2783,8 +2783,8 @@ CommandCost CmdTownSetText(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (t == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
free(t->text);
t->text = StrEmpty(text) ? nullptr : stredup(text);
t->text.clear();
if (!StrEmpty(text)) t->text = text;
InvalidateWindowData(WC_TOWN_VIEW, p1);
}