Crashlog: Update thread/lock handling to match GameLoop changes
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@@ -78,7 +78,6 @@
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/* static */ const char *CrashLog::message = nullptr;
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/* static */ char *CrashLog::gamelog_buffer = nullptr;
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/* static */ const char *CrashLog::gamelog_last = nullptr;
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/* static */ const CrashLog *CrashLog::main_thread_pending_crashlog = nullptr;
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char *CrashLog::LogCompiler(char *buffer, const char *last) const
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{
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@@ -441,7 +440,7 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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buffer = this->LogError(buffer, last, CrashLog::message);
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#ifdef USE_SCOPE_INFO
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if (IsMainThread()) {
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if (IsMainThread() || IsGameThread()) {
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buffer += WriteScopeLog(buffer, last);
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}
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#endif
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@@ -644,6 +643,10 @@ bool CrashLog::MakeCrashLog()
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if (crashlogged) return false;
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crashlogged = true;
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if (!VideoDriver::EmergencyAcquireGameLock(20, 2)) {
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printf("Failed to acquire gamelock before filling crash log\n\n");
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}
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char filename[MAX_PATH];
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char buffer[65536 * 4];
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bool ret = true;
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@@ -679,15 +682,10 @@ bool CrashLog::MakeCrashLog()
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_savegame_DBGL_data = buffer;
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_save_DBGC_data = true;
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if (IsNonMainThread()) {
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printf("Asking main thread to write crash savegame and screenshot...\n\n");
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CrashLog::main_thread_pending_crashlog = this;
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_exit_game = true;
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CSleep(60000);
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if (!CrashLog::main_thread_pending_crashlog) return ret;
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printf("Main thread did not write crash savegame and screenshot within 60s, trying it from this thread...\n\n");
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if (!VideoDriver::EmergencyAcquireGameLock(1000, 5)) {
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printf("Failed to acquire gamelock before writing crash savegame and screenshot, proceeding without lock as current owner is probably stuck\n\n");
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}
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CrashLog::main_thread_pending_crashlog = nullptr;
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bret = CrashLog::MakeCrashSavegameAndScreenshot();
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if (!bret) ret = false;
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@@ -802,18 +800,6 @@ bool CrashLog::MakeCrashSavegameAndScreenshot() const
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return ret;
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}
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/* static */ void CrashLog::MainThreadExitCheckPendingCrashlog()
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{
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const CrashLog *cl = CrashLog::main_thread_pending_crashlog;
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if (cl) {
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CrashLog::main_thread_pending_crashlog = nullptr;
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cl->MakeCrashSavegameAndScreenshot();
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CrashLog::AfterCrashLogCleanup();
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abort();
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}
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}
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/**
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* Sets a message for the error message handler.
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* @param message The error message of the error.
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