Crashlog: Update thread/lock handling to match GameLoop changes
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@@ -173,10 +173,6 @@ public:
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inline const char *GetMessage() const { return this->message; }
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static const char *GetAbortCrashlogReason();
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static const CrashLog *main_thread_pending_crashlog;
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static void MainThreadExitCheckPendingCrashlog();
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};
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#endif /* CRASHLOG_H */
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