Crashlog: Update thread/lock handling to match GameLoop changes

This commit is contained in:
Jonathan G Rennison
2021-04-06 03:53:01 +01:00
parent d452517c66
commit 63ddf7f587
10 changed files with 72 additions and 33 deletions

View File

@@ -997,8 +997,6 @@ int openttd_main(int argc, char *argv[])
VideoDriver::GetInstance()->MainLoop();
CrashLog::MainThreadExitCheckPendingCrashlog();
WaitTillSaved();
/* only save config if we have to */