(svn r10142) -Fix r10132: do something useful with the alpha channel instead of ignoring it
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@@ -419,6 +419,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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for (x = 0; x < slot->bitmap.width; x++) {
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if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = 0xFF;
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}
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}
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}
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@@ -428,6 +429,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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for (x = 0; x < slot->bitmap.width; x++) {
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if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].a = 0xFF;
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}
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}
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}
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