(svn r25820) -Codechange: More const-ness.
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@@ -77,7 +77,7 @@ public:
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/**
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* Convert a sprite from the loader to our own format.
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*/
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virtual Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
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virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
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/**
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* Move the destination pointer the requested amount x and y, keeping in mind
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