(svn r13606) -Codechange: use "static FORCEINLINE" where possible as default for core functions (big functions use just inline instead)

This commit is contained in:
skidd13
2008-06-22 15:21:51 +00:00
parent 31b002dab0
commit 640e547886
10 changed files with 95 additions and 72 deletions

View File

@@ -59,12 +59,12 @@ void SetRandomSeed(uint32 seed);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
static inline uint32 Random() { return _random.Next(); }
static inline uint32 RandomRange(uint16 max) { return _random.Next(max); }
static FORCEINLINE uint32 Random() { return _random.Next(); }
static FORCEINLINE uint32 RandomRange(uint16 max) { return _random.Next(max); }
#endif
static inline uint32 InteractiveRandom() { return _interactive_random.Next(); }
static inline uint32 InteractiveRandomRange(uint16 max) { return _interactive_random.Next(max); }
static FORCEINLINE uint32 InteractiveRandom() { return _interactive_random.Next(); }
static FORCEINLINE uint32 InteractiveRandomRange(uint16 max) { return _interactive_random.Next(max); }
/**
* Checks if a given randomize-number is below a given probability.
@@ -81,7 +81,7 @@ static inline uint32 InteractiveRandomRange(uint16 max) { return _interactive_ra
* @param r The given randomize-number
* @return True if v is less or equals (a/b)
*/
static inline bool Chance16I(const uint a, const uint b, const uint32 r)
static FORCEINLINE bool Chance16I(const uint a, const uint b, const uint32 r)
{
assert(b != 0);
return (uint16)r < (uint16)(((a << 16) + b / 2) / b);
@@ -99,7 +99,7 @@ static inline bool Chance16I(const uint a, const uint b, const uint32 r)
* @param b The denominator of the fraction
* @return True in (a/b) percent
*/
static inline bool Chance16(const uint a, const uint b)
static FORCEINLINE bool Chance16(const uint a, const uint b)
{
return Chance16I(a, b, Random());
}
@@ -119,7 +119,7 @@ static inline bool Chance16(const uint a, const uint b)
* @param r The variable to save the randomize-number from Random()
* @return True in (a/b) percent
*/
static inline bool Chance16R(const uint a, const uint b, uint32 &r)
static FORCEINLINE bool Chance16R(const uint a, const uint b, uint32 &r)
{
r = Random();
return Chance16I(a, b, r);