(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.

Basically, it is more a gathering of IDs from grf files and ingame data.
This commit is contained in:
belugas
2007-05-15 21:36:58 +00:00
parent 7f88f14f64
commit 641d51a5ad
10 changed files with 261 additions and 106 deletions

View File

@@ -40,6 +40,7 @@
#include "cargotype.h"
#include "industry.h"
#include "newgrf_canal.h"
#include "newgrf_commons.h"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)
@@ -1246,7 +1247,7 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in
_cur_grffile->housespec = CallocT<HouseSpec*>(HOUSE_MAX);
/* Reset any overrides that have been set. */
ResetHouseOverrides();
_house_mngr.ResetOverride();
}
housespec = &_cur_grffile->housespec[hid];
@@ -1372,7 +1373,7 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in
return false;
}
AddHouseOverride(hid, override);
_house_mngr.Add(hid, override);
}
break;
@@ -4591,7 +4592,7 @@ static void FinaliseHouseArray()
for (int i = 0; i < HOUSE_MAX; i++) {
HouseSpec *hs = file->housespec[i];
if (hs != NULL) {
SetHouseSpec(hs);
_house_mngr.SetEntitySpec(hs);
if (hs->min_date < 1930) reset_dates = false;
}
}