(svn r19971) -Codechange: Make IsGoodGRFConfigList() operate on any given GRFConfig and move the GameLog operations directly to AfterLoad().
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@@ -276,6 +276,7 @@ void ResetGRFConfig(bool defaults)
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/** Check if all GRFs in the GRF config from a savegame can be loaded.
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* @param grfconfig GrfConfig to check
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* @return will return any of the following 3 values:<br>
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* <ul>
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* <li> GLC_ALL_GOOD: No problems occured, all GRF files were found and loaded
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@@ -283,11 +284,11 @@ void ResetGRFConfig(bool defaults)
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* compatible GRF with the same grfid was found and used instead
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* <li> GLC_NOT_FOUND: For one or more GRF's no match was found at all
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* </ul> */
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GRFListCompatibility IsGoodGRFConfigList()
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GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
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{
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GRFListCompatibility res = GLC_ALL_GOOD;
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for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
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for (GRFConfig *c = grfconfig; c != NULL; c = c->next) {
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const GRFConfig *f = FindGRFConfig(c->ident.grfid, c->ident.md5sum);
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if (f == NULL) {
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char buf[256];
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@@ -302,7 +303,6 @@ GRFListCompatibility IsGoodGRFConfigList()
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/* Non-found has precedence over compatibility load */
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if (res != GLC_NOT_FOUND) res = GLC_COMPATIBLE;
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GamelogGRFCompatible(&f->ident);
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goto compatible_grf;
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}
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@@ -310,8 +310,6 @@ GRFListCompatibility IsGoodGRFConfigList()
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md5sumToString(buf, lastof(buf), c->ident.md5sum);
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DEBUG(grf, 0, "NewGRF %08X (%s) not found; checksum %s", BSWAP32(c->ident.grfid), c->filename, buf);
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GamelogGRFRemove(c->ident.grfid);
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c->status = GCS_NOT_FOUND;
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res = GLC_NOT_FOUND;
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} else {
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