Change: Use seconds for Linkgraph update settings (#10610)

This commit is contained in:
Tyler Trahan
2023-04-14 16:49:12 -04:00
committed by GitHub
parent 0e915c830c
commit 646a7e625b
8 changed files with 37 additions and 22 deletions

View File

@@ -178,7 +178,7 @@ void StateGameLoop_LinkGraphPauseControl()
}
} else if (_pause_mode == PM_UNPAUSED &&
_date_fract == LinkGraphSchedule::SPAWN_JOIN_TICK - 2 &&
_date % _settings_game.linkgraph.recalc_interval == _settings_game.linkgraph.recalc_interval / 2 &&
_date % (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) == (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) / 2 &&
LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) {
/* Perform check two _date_fract ticks before we would join, to make
* sure it also works in multiplayer. */
@@ -205,10 +205,10 @@ void AfterLoad_LinkGraphPauseControl()
void OnTick_LinkGraph()
{
if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return;
Date offset = _date % _settings_game.linkgraph.recalc_interval;
Date offset = _date % (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY);
if (offset == 0) {
LinkGraphSchedule::instance.SpawnNext();
} else if (offset == _settings_game.linkgraph.recalc_interval / 2) {
} else if (offset == (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) / 2) {
if (!_networking || _network_server) {
PerformanceMeasurer::SetInactive(PFE_GL_LINKGRAPH);
LinkGraphSchedule::instance.JoinNext();