Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some SaveLoad flags were settings-only. Clean up this mess a bit by having only Setting flags.
This commit is contained in:

committed by
Patric Stout

parent
264991dfa5
commit
648ee88a02
@@ -591,7 +591,7 @@ static void IniSaveSettings(IniFile *ini, const SettingTable &settings_table, co
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/* If the setting is not saved to the configuration
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* file, just continue with the next setting */
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (sd->save.conv & SLF_NOT_IN_CONFIG) continue;
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if (sd->flags & SF_NOT_IN_CONFIG) continue;
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/* XXX - wtf is this?? (group override?) */
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std::string s{ sd->name };
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@@ -741,7 +741,7 @@ void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
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*/
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bool SettingDesc::IsEditable(bool do_command) const
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{
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if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
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if (!do_command && !(this->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
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if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
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if ((this->flags & SF_NO_NETWORK) && _networking) return false;
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if ((this->flags & SF_NEWGAME_ONLY) &&
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@@ -758,7 +758,7 @@ bool SettingDesc::IsEditable(bool do_command) const
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SettingType SettingDesc::GetType() const
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{
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if (this->flags & SF_PER_COMPANY) return ST_COMPANY;
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return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
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return (this->flags & SF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
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}
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/**
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@@ -1844,7 +1844,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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* (if any) to change. Also *hack*hack* we update the _newgame version
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* of settings because changing a company-based setting in a game also
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* changes its defaults. At least that is the convention we have chosen */
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if (setting->save.conv & SLF_NO_NETWORK_SYNC) {
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if (setting->flags & SF_NO_NETWORK_SYNC) {
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if (_game_mode != GM_MENU) {
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setting->ChangeValue(&_settings_newgame, value);
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}
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@@ -1899,7 +1899,7 @@ void SyncCompanySettings()
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*/
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bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame)
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{
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assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
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assert(sd->flags & SF_NO_NETWORK_SYNC);
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if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) {
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value.clear();
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@@ -2023,10 +2023,10 @@ void IConsoleListSettings(const char *prefilter)
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static void LoadSettings(const SettingTable &settings, void *object)
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{
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for (auto &osd : settings) {
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if (osd->save.conv & SLF_NOT_IN_SAVE) continue;
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if (osd->flags & SF_NOT_IN_SAVE) continue;
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SaveLoad sl = osd->save;
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if ((osd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server) {
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if ((osd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) {
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/* We don't want to read this setting, so we do need to skip over it. */
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sl = SLE_NULL(static_cast<uint16>(SlCalcConvMemLen(osd->save.conv) * osd->save.length));
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}
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@@ -2053,14 +2053,14 @@ static void SaveSettings(const SettingTable &settings, void *object)
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* SlCalcLength() because we have a different format. So do this manually */
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size_t length = 0;
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for (auto &sd : settings) {
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if (sd->save.conv & SLF_NOT_IN_SAVE) continue;
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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length += SlCalcObjMemberLength(object, sd->save);
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}
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SlSetLength(length);
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for (auto &sd : settings) {
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if (sd->save.conv & SLF_NOT_IN_SAVE) continue;
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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void *ptr = GetVariableAddress(object, sd->save);
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SlObjectMember(ptr, sd->save);
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