Merge branch 'master' into jgrpp

# Conflicts:
#	src/build_vehicle_gui.cpp
#	src/engine.cpp
#	src/engine_func.h
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/newgrf.cpp
#	src/saveload/oldloader_sl.cpp
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
This commit is contained in:
Jonathan G Rennison
2022-12-28 00:25:16 +00:00
42 changed files with 881 additions and 381 deletions

View File

@@ -14,10 +14,23 @@
#include "sortlist_type.h"
#include "gfx_type.h"
#include "vehicle_type.h"
#include "engine_base.h"
typedef GUIList<EngineID, CargoID> GUIEngineList;
struct GUIEngineListItem {
EngineID engine_id; ///< Engine to display in build purchase list
EngineID variant_id; ///< Variant group of the engine.
EngineDisplayFlags flags; ///< Flags for toggling/drawing (un)folded status and controlling indentation.
int8 indent; ///< Display indentation level.
typedef bool EngList_SortTypeFunction(const EngineID&, const EngineID&); ///< argument type for #EngList_Sort.
GUIEngineListItem(EngineID engine_id, EngineID variant_id, EngineDisplayFlags flags, int indent) : engine_id(engine_id), variant_id(variant_id), flags(flags), indent(indent) {}
/* Used when searching list only by engine_id. */
bool operator == (const EngineID &other) const { return this->engine_id == other; }
};
typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList;
typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare);
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items);