Merge branch 'master' into jgrpp
# Conflicts: # src/build_vehicle_gui.cpp # src/engine.cpp # src/engine_func.h # src/group_gui.cpp # src/lang/english.txt # src/newgrf.cpp # src/saveload/oldloader_sl.cpp # src/timetable_cmd.cpp # src/timetable_cmd.h # src/timetable_gui.cpp
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@@ -2122,12 +2122,13 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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Industry *ind = nullptr;
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if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
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if (flags & DC_EXEC) {
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/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
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Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
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/* Prospecting has a chance to fail, however we cannot guarantee that something can
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* be built on the map, so the chance gets lower when the map is fuller, but there
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* is nothing we can really do about that. */
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if (deity_prospect || Random() <= indspec->prospecting_chance) {
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bool prospect_success = deity_prospect || Random() <= indspec->prospecting_chance;
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if (prospect_success) {
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/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
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Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
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for (int i = 0; i < 5000; i++) {
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/* We should not have more than one Random() in a function call
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* because parameter evaluation order is not guaranteed in the c++ standard
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@@ -2143,8 +2144,15 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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}
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if (ret.Succeeded()) break;
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}
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cur_company.Restore();
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}
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if (ret.Failed()) {
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if (prospect_success) {
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ShowErrorMessage(STR_ERROR_CAN_T_PROSPECT_INDUSTRY, STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING, WL_INFO);
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} else {
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ShowErrorMessage(STR_ERROR_CAN_T_PROSPECT_INDUSTRY, STR_ERROR_PROSPECTING_WAS_UNLUCKY, WL_INFO);
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}
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}
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cur_company.Restore();
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}
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} else {
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size_t layout = GB(p1, 8, 8);
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