Merge branch 'master' into jgrpp

# Conflicts:
#	src/ai/ai_gui.cpp
#	src/company_cmd.cpp
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/korean.txt
#	src/lang/slovak.txt
#	src/main_gui.cpp
#	src/video/sdl2_v.cpp
This commit is contained in:
Jonathan G Rennison
2021-02-01 19:34:30 +00:00
24 changed files with 1449 additions and 1126 deletions

View File

@@ -296,7 +296,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
if (_networking) NetworkClientsToSpectators(old_owner);
if (old_owner == _local_company) {
/* Single player cheated to AI company.
* There are no spectators in single player, so we must pick some other company. */
* There are no spectators in singleplayer mode, so we must pick some other company. */
assert(!_networking);
Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
for (const Company *c : Company::Iterate()) {
@@ -651,7 +651,7 @@ static void CompanyCheckBankrupt(Company *c)
default:
case 10: {
if (!_networking && _local_company == c->index) {
/* If we are in offline mode, leave the company playing. Eg. there
/* If we are in singleplayer mode, leave the company playing. Eg. there
* is no THE-END, otherwise mark the client as spectator to make sure
* he/she is no long in control of this company. However... when you
* join another company (cheat) the "unowned" company can bankrupt. */
@@ -2397,7 +2397,7 @@ CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Disable takeovers when not asked */
if (!HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
/* Disable taking over the local company in single player */
/* Disable taking over the local company in singleplayer mode */
if (!_networking && _local_company == c->index) return CMD_ERROR;
/* Do not allow companies to take over themselves */