Merge branch 'master' into jgrpp
# Conflicts: # src/ai/ai_gui.cpp # src/company_cmd.cpp # src/lang/estonian.txt # src/lang/german.txt # src/lang/hungarian.txt # src/lang/korean.txt # src/lang/slovak.txt # src/main_gui.cpp # src/video/sdl2_v.cpp
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@@ -641,7 +641,7 @@ bool AfterLoadGame()
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ResetSignalHandlers();
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return false;
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} else if (!_networking || _network_server) {
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/* If we are in single player, i.e. not networking, and loading the
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/* If we are in singleplayer mode, i.e. not networking, and loading the
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* savegame or we are loading the savegame as network server we do
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* not want to be bothered by being paused because of the automatic
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* reason of a network server, e.g. joining clients or too few
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