Viewport: Do not process tile selection sprites below drawing area

This commit is contained in:
Jonathan G Rennison
2020-02-24 23:02:54 +00:00
parent f563dfe194
commit 65152503de

View File

@@ -1557,7 +1557,7 @@ static void ViewportAddLandscape()
_vd.last_foundation_child[1] = nullptr; _vd.last_foundation_child[1] = nullptr;
_tile_type_procs[tile_type]->draw_tile_proc(&tile_info); _tile_type_procs[tile_type]->draw_tile_proc(&tile_info);
if (tile_info.tile != INVALID_TILE) { if (tile_info.tile != INVALID_TILE && min_visible_height <= (int)(ZOOM_LVL_BASE * 2 * TILE_HEIGHT)) {
DrawTileSelection(&tile_info); DrawTileSelection(&tile_info);
DrawTileZoning(&tile_info); DrawTileZoning(&tile_info);
} }