Viewport: Do not process tile selection sprites below drawing area
This commit is contained in:
@@ -1557,7 +1557,7 @@ static void ViewportAddLandscape()
|
|||||||
_vd.last_foundation_child[1] = nullptr;
|
_vd.last_foundation_child[1] = nullptr;
|
||||||
|
|
||||||
_tile_type_procs[tile_type]->draw_tile_proc(&tile_info);
|
_tile_type_procs[tile_type]->draw_tile_proc(&tile_info);
|
||||||
if (tile_info.tile != INVALID_TILE) {
|
if (tile_info.tile != INVALID_TILE && min_visible_height <= (int)(ZOOM_LVL_BASE * 2 * TILE_HEIGHT)) {
|
||||||
DrawTileSelection(&tile_info);
|
DrawTileSelection(&tile_info);
|
||||||
DrawTileZoning(&tile_info);
|
DrawTileZoning(&tile_info);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user