(svn r12033) -Fix: do not show train speed as zero after loading paused game
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@@ -251,6 +251,7 @@ void AfterLoadVehicles(bool clear_te_id)
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assert(v->first != NULL);
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assert(v->first != NULL);
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if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
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if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
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if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed
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TrainConsistChanged(v);
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TrainConsistChanged(v);
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} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
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} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
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RoadVehUpdateCache(v);
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RoadVehUpdateCache(v);
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