(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove.
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@@ -270,7 +270,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap);
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}
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VehiclePositionChanged(v);
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VehicleMove(v, false);
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
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@@ -540,8 +540,7 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y)
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old_z = v->z_pos;
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v->z_pos = new_z;
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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VehicleMove(v, true);
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return old_z;
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}
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@@ -555,7 +554,6 @@ static void RoadVehSetRandomDirection(Vehicle *v)
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uint32 r = Random();
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v->direction = ChangeDir(v->direction, delta[r & 3]);
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BeginVehicleMove(v);
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v->UpdateDeltaXY(v->direction);
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v->cur_image = v->GetImage(v->direction);
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SetRoadVehPosition(v, v->x_pos, v->y_pos);
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@@ -1246,8 +1244,6 @@ static bool RoadVehLeaveDepot(Vehicle *v, bool first)
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v->cur_speed = 0;
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}
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BeginVehicleMove(v);
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v->vehstatus &= ~VS_HIDDEN;
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v->u.road.state = tdir;
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v->u.road.frame = RVC_DEPOT_START_FRAME;
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@@ -1367,9 +1363,6 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
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* by the previous vehicle in the chain when it gets to the right place. */
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if (v->IsInDepot()) return true;
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/* Save old vehicle position to use at end of move to set viewport area dirty */
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BeginVehicleMove(v);
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if (v->u.road.state == RVSB_WORMHOLE) {
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/* Vehicle is entering a depot or is on a bridge or in a tunnel */
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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@@ -1392,8 +1385,7 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
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v->x_pos = gp.x;
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v->y_pos = gp.y;
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VehiclePositionChanged(v);
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if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
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VehicleMove(v, !(v->vehstatus & VS_HIDDEN));
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return true;
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}
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