(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
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@@ -62,7 +62,7 @@ SpriteGroup *AllocateSpriteGroup()
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{
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/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
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if (_spritegroup_count == GetSpriteGroupPoolSize()) {
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if (!AddBlockToPool(&_SpriteGroup_pool)) return NULL;
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if (!_SpriteGroup_pool.AddBlockToPool()) return NULL;
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}
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return GetSpriteGroup(_spritegroup_count++);
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@@ -71,7 +71,7 @@ SpriteGroup *AllocateSpriteGroup()
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void InitializeSpriteGroupPool()
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{
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CleanPool(&_SpriteGroup_pool);
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_SpriteGroup_pool.CleanPool();
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_spritegroup_count = 0;
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}
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