Add support for timetabled wait times at waypoints
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@@ -367,9 +367,13 @@ int GetTileMarginInFrontOfTrain(const Train *v, int x_pos, int y_pos)
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int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, int *station_ahead, int *station_length, int x_pos, int y_pos)
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{
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Train *front = v->First();
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const Station *st = Station::Get(station_id);
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*station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
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*station_length = st->GetPlatformLength(tile) * TILE_SIZE;
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if (IsRailWaypoint(tile)) {
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*station_ahead = *station_length = TILE_SIZE;
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} else {
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const Station *st = Station::Get(station_id);
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*station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
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*station_length = st->GetPlatformLength(tile) * TILE_SIZE;
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}
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/* Default to the middle of the station for stations stops that are not in
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* the order list like intermediate stations when non-stop is disabled */
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@@ -378,6 +382,8 @@ int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, int *st
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osl = front->current_order.GetStopLocation();
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} else if (front->current_order.IsType(OT_LOADING_ADVANCE) && front->current_order.GetDestination() == station_id) {
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osl = OSL_PLATFORM_THROUGH;
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} else if (front->current_order.IsType(OT_GOTO_WAYPOINT) && front->current_order.GetDestination() == station_id) {
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osl = OSL_PLATFORM_FAR_END;
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}
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int overhang = front->gcache.cached_total_length - *station_length;
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int adjust = 0;
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@@ -559,9 +565,9 @@ int Train::GetCurrentMaxSpeed() const
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if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
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Train *v_platform = const_cast<Train *>(this->GetStationLoadingVehicle());
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TileIndex platform_tile = v_platform->tile;
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if (IsRailStationTile(platform_tile)) {
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if (HasStationTileRail(platform_tile)) {
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StationID sid = GetStationIndex(platform_tile);
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if (this->current_order.ShouldStopAtStation(this, sid)) {
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if (this->current_order.ShouldStopAtStation(this, sid, IsRailWaypoint(platform_tile))) {
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int station_ahead;
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int station_length;
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int stop_at = GetTrainStopLocation(sid, platform_tile, v_platform, &station_ahead, &station_length);
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@@ -2404,6 +2410,9 @@ static void CheckNextTrainTile(Train *v)
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/* Exit if we are inside a depot. */
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if (v->track == TRACK_BIT_DEPOT) return;
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/* Exit if we are on a station tile and are going to stop. */
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if (HasStationTileRail(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), IsRailWaypoint(v->tile))) return;
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switch (v->current_order.GetType()) {
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/* Exit if we reached our destination depot. */
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case OT_GOTO_DEPOT:
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@@ -2425,8 +2434,6 @@ static void CheckNextTrainTile(Train *v)
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default:
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break;
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}
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/* Exit if we are on a station tile and are going to stop. */
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if (IsRailStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
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Trackdir td = v->GetVehicleTrackdir();
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@@ -3351,8 +3358,21 @@ static void TrainEnterStation(Train *v, StationID station)
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{
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v->last_station_visited = station;
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BaseStation *bst = BaseStation::Get(station);
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if (Waypoint::IsExpected(bst)) {
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v->DeleteUnreachedImplicitOrders();
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UpdateVehicleTimetable(v, true);
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v->last_station_visited = station;
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v->force_proceed = TFP_NONE;
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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v->current_order.MakeWaiting();
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v->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
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return;
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}
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/* check if a train ever visited this station before */
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Station *st = Station::Get(station);
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Station *st = Station::From(bst);
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if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
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st->had_vehicle_of_type |= HVOT_TRAIN;
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SetDParam(0, st->index);
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@@ -4775,6 +4795,11 @@ static bool TrainLocoHandler(Train *v, bool mode)
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if (CheckTrainStayInDepot(v)) return true;
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if (v->current_order.IsType(OT_WAITING) && v->reverse_distance == 0) {
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v->HandleWaiting(false);
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if (v->current_order.IsType(OT_WAITING)) return true;
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}
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if (!mode) v->ShowVisualEffect();
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/* We had no order but have an order now, do look ahead. */
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