Add support for timetabled wait times at waypoints
This commit is contained in:
@@ -296,7 +296,7 @@ public:
|
||||
/** What are we going to do when in the depot. */
|
||||
inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)GB(this->flags, 4, 3); }
|
||||
/** What waypoint flags? */
|
||||
inline OrderWaypointFlags GetWaypointFlags() const { return (OrderWaypointFlags)GB(this->flags, 0, 8); }
|
||||
inline OrderWaypointFlags GetWaypointFlags() const { return (OrderWaypointFlags)GB(this->flags, 0, 3); }
|
||||
/** What variable do we have to compare? */
|
||||
inline OrderConditionVariable GetConditionVariable() const { return (OrderConditionVariable)GB(this->dest, 11, 5); }
|
||||
/** What is the comparator to use? */
|
||||
@@ -355,7 +355,7 @@ public:
|
||||
/** Set what we are going to do in the depot. */
|
||||
inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { SB(this->flags, 4, 3, depot_service_type); }
|
||||
/** Set waypoint flags. */
|
||||
inline void SetWaypointFlags(OrderWaypointFlags waypoint_flags) { SB(this->flags, 0, 8, waypoint_flags); }
|
||||
inline void SetWaypointFlags(OrderWaypointFlags waypoint_flags) { SB(this->flags, 0, 3, waypoint_flags); }
|
||||
/** Set variable we have to compare. */
|
||||
inline void SetConditionVariable(OrderConditionVariable condition_variable) { SB(this->dest, 11, 5, condition_variable); }
|
||||
/** Set the comparator to use. */
|
||||
@@ -462,7 +462,7 @@ public:
|
||||
*/
|
||||
inline void SetOccupancy(uint8 occupancy) { this->occupancy = occupancy; }
|
||||
|
||||
bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
|
||||
bool ShouldStopAtStation(const Vehicle *v, StationID station, bool waypoint) const;
|
||||
bool CanLeaveWithCargo(bool has_cargo, CargoID cargo) const;
|
||||
|
||||
TileIndex GetLocation(const Vehicle *v, bool airport = false) const;
|
||||
|
@@ -2604,7 +2604,8 @@ bool ProcessOrders(Vehicle *v)
|
||||
bool may_reverse = v->current_order.IsType(OT_NOTHING);
|
||||
|
||||
/* Check if we've reached a 'via' destination. */
|
||||
if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) || v->current_order.IsType(OT_GOTO_WAYPOINT)) &&
|
||||
if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) ||
|
||||
(v->current_order.IsType(OT_GOTO_WAYPOINT) && !v->current_order.IsWaitTimetabled())) &&
|
||||
IsTileType(v->tile, MP_STATION) &&
|
||||
v->current_order.GetDestination() == GetStationIndex(v->tile)) {
|
||||
v->DeleteUnreachedImplicitOrders();
|
||||
@@ -2673,10 +2674,12 @@ bool ProcessOrders(Vehicle *v)
|
||||
* based on this order and the non-stop settings.
|
||||
* @param v the vehicle that might be stopping.
|
||||
* @param station the station to stop at.
|
||||
* @param waypoint if station is a waypoint.
|
||||
* @return true if the vehicle should stop.
|
||||
*/
|
||||
bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const
|
||||
bool Order::ShouldStopAtStation(const Vehicle *v, StationID station, bool waypoint) const
|
||||
{
|
||||
if (waypoint) return this->IsType(OT_GOTO_WAYPOINT) && this->dest == station;
|
||||
if (this->IsType(OT_LOADING_ADVANCE) && this->dest == station) return true;
|
||||
bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station;
|
||||
|
||||
|
@@ -824,6 +824,11 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
|
||||
if (order->GetWaypointFlags() & OWF_REVERSE) str += STR_ORDER_GO_TO_WAYPOINT_REVERSE - STR_ORDER_GO_TO_WAYPOINT;
|
||||
SetDParam(0, str);
|
||||
SetDParam(1, order->GetDestination());
|
||||
if (timetable && order->IsWaitTimetabled()) {
|
||||
SetDParam(5, STR_TIMETABLE_STAY_FOR);
|
||||
SetTimetableParams(6, order->GetWaitTime());
|
||||
timetable_wait_time_valid = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -1472,7 +1472,7 @@ again:
|
||||
|
||||
/* In case an RV is stopped in a road stop, why not try to load? */
|
||||
if (v->cur_speed == 0 && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
|
||||
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
|
||||
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), false) &&
|
||||
IsInfraTileUsageAllowed(VEH_ROAD, v->owner, v->tile) && !v->current_order.IsType(OT_LEAVESTATION) &&
|
||||
GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK)) {
|
||||
Station *st = Station::GetByTile(v->tile);
|
||||
@@ -1505,7 +1505,7 @@ again:
|
||||
if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
|
||||
_road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
|
||||
(IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
|
||||
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
|
||||
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), false) &&
|
||||
IsInfraTileUsageAllowed(VEH_ROAD, v->owner, v->tile) &&
|
||||
GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
|
||||
v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
|
||||
|
@@ -80,7 +80,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
|
||||
{ XSLFI_SCHEDULED_DISPATCH, XSCF_NULL, 1, 1, "scheduled_dispatch", NULL, NULL, NULL },
|
||||
{ XSLFI_MORE_TOWN_GROWTH_RATES, XSCF_NULL, 1, 1, "more_town_growth_rates", NULL, NULL, NULL },
|
||||
{ XSLFI_MULTIPLE_DOCKS, XSCF_NULL, 1, 1, "multiple_docks", NULL, NULL, "DOCK" },
|
||||
{ XSLFI_TIMETABLE_EXTRA, XSCF_NULL, 4, 4, "timetable_extra", NULL, NULL, "ORDX" },
|
||||
{ XSLFI_TIMETABLE_EXTRA, XSCF_NULL, 5, 5, "timetable_extra", NULL, NULL, "ORDX" },
|
||||
{ XSLFI_TRAIN_FLAGS_EXTRA, XSCF_NULL, 1, 1, "train_flags_extra", NULL, NULL, NULL },
|
||||
{ XSLFI_TRAIN_THROUGH_LOAD, XSCF_NULL, 2, 2, "train_through_load", NULL, NULL, NULL },
|
||||
{ XSLFI_ORDER_EXTRA_DATA, XSCF_NULL, 1, 1, "order_extra_data", NULL, NULL, NULL },
|
||||
|
@@ -3306,14 +3306,25 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
|
||||
if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->current_order.GetDestination() == station_id && v->current_order.GetWaypointFlags() & OWF_REVERSE) {
|
||||
Train *t = Train::From(v);
|
||||
// reverse at waypoint
|
||||
if (t->reverse_distance == 0) t->reverse_distance = t->gcache.cached_total_length;
|
||||
if (t->reverse_distance == 0) {
|
||||
t->reverse_distance = t->gcache.cached_total_length;
|
||||
if (t->current_order.IsWaitTimetabled()) {
|
||||
t->DeleteUnreachedImplicitOrders();
|
||||
UpdateVehicleTimetable(t, true);
|
||||
t->last_station_visited = station_id;
|
||||
SetWindowDirty(WC_VEHICLE_VIEW, t->index);
|
||||
t->current_order.MakeWaiting();
|
||||
t->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
||||
return VETSB_CONTINUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (HasBit(Train::From(v)->flags, VRF_BEYOND_PLATFORM_END)) return VETSB_CONTINUE;
|
||||
Train *front = Train::From(v)->First();
|
||||
if (!front->IsFrontEngine()) return VETSB_CONTINUE;
|
||||
if (!(v == front || HasBit(Train::From(v)->Previous()->flags, VRF_BEYOND_PLATFORM_END))) return VETSB_CONTINUE;
|
||||
if (!IsRailStation(tile)) return VETSB_CONTINUE;
|
||||
if (!front->current_order.ShouldStopAtStation(front, station_id)) return VETSB_CONTINUE;
|
||||
if (!HasStationTileRail(tile)) return VETSB_CONTINUE;
|
||||
if (!front->current_order.ShouldStopAtStation(front, station_id, IsRailWaypoint(tile))) return VETSB_CONTINUE;
|
||||
|
||||
int station_ahead;
|
||||
int station_length;
|
||||
|
@@ -199,6 +199,7 @@ CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
break;
|
||||
|
||||
case OT_GOTO_DEPOT:
|
||||
case OT_GOTO_WAYPOINT:
|
||||
break;
|
||||
|
||||
case OT_CONDITIONAL:
|
||||
|
@@ -359,6 +359,7 @@ struct TimetableWindow : Window {
|
||||
bool disable = true;
|
||||
bool wait_lockable = false;
|
||||
bool wait_locked = false;
|
||||
bool clearable_when_wait_locked = false;
|
||||
if (selected != -1) {
|
||||
const Order *order = v->GetOrder(((selected + 1) / 2) % v->GetNumOrders());
|
||||
if (selected % 2 == 1) {
|
||||
@@ -368,9 +369,19 @@ struct TimetableWindow : Window {
|
||||
wait_locked = wait_lockable && order->IsTravelFixed();
|
||||
} else {
|
||||
/* Wait time */
|
||||
disable = (order == NULL) ||
|
||||
((!(order->IsType(OT_GOTO_STATION) || (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_HALT))) ||
|
||||
(order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) && !order->IsType(OT_CONDITIONAL));
|
||||
if (order != NULL) {
|
||||
if (order->IsType(OT_GOTO_WAYPOINT)) {
|
||||
disable = false;
|
||||
clearable_when_wait_locked = true;
|
||||
} else if (order->IsType(OT_CONDITIONAL)) {
|
||||
disable = true;
|
||||
} else {
|
||||
disable = (!(order->IsType(OT_GOTO_STATION) || (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_HALT))) ||
|
||||
(order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION));
|
||||
}
|
||||
} else {
|
||||
disable = true;
|
||||
}
|
||||
wait_lockable = !disable;
|
||||
wait_locked = wait_lockable && order->IsWaitFixed();
|
||||
}
|
||||
@@ -378,7 +389,7 @@ struct TimetableWindow : Window {
|
||||
bool disable_speed = disable || selected % 2 != 1 || v->type == VEH_AIRCRAFT;
|
||||
|
||||
this->SetWidgetDisabledState(WID_VT_CHANGE_TIME, disable || (HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE) && !wait_locked));
|
||||
this->SetWidgetDisabledState(WID_VT_CLEAR_TIME, disable || HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE));
|
||||
this->SetWidgetDisabledState(WID_VT_CLEAR_TIME, disable || (HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE) && !(wait_locked && clearable_when_wait_locked)));
|
||||
this->SetWidgetDisabledState(WID_VT_CHANGE_SPEED, disable_speed);
|
||||
this->SetWidgetDisabledState(WID_VT_CLEAR_SPEED, disable_speed);
|
||||
this->SetWidgetDisabledState(WID_VT_SHARED_ORDER_LIST, !(v->IsOrderListShared() || _settings_client.gui.enable_single_veh_shared_order_gui));
|
||||
|
@@ -367,9 +367,13 @@ int GetTileMarginInFrontOfTrain(const Train *v, int x_pos, int y_pos)
|
||||
int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, int *station_ahead, int *station_length, int x_pos, int y_pos)
|
||||
{
|
||||
Train *front = v->First();
|
||||
if (IsRailWaypoint(tile)) {
|
||||
*station_ahead = *station_length = TILE_SIZE;
|
||||
} else {
|
||||
const Station *st = Station::Get(station_id);
|
||||
*station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
|
||||
*station_length = st->GetPlatformLength(tile) * TILE_SIZE;
|
||||
}
|
||||
|
||||
/* Default to the middle of the station for stations stops that are not in
|
||||
* the order list like intermediate stations when non-stop is disabled */
|
||||
@@ -378,6 +382,8 @@ int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, int *st
|
||||
osl = front->current_order.GetStopLocation();
|
||||
} else if (front->current_order.IsType(OT_LOADING_ADVANCE) && front->current_order.GetDestination() == station_id) {
|
||||
osl = OSL_PLATFORM_THROUGH;
|
||||
} else if (front->current_order.IsType(OT_GOTO_WAYPOINT) && front->current_order.GetDestination() == station_id) {
|
||||
osl = OSL_PLATFORM_FAR_END;
|
||||
}
|
||||
int overhang = front->gcache.cached_total_length - *station_length;
|
||||
int adjust = 0;
|
||||
@@ -559,9 +565,9 @@ int Train::GetCurrentMaxSpeed() const
|
||||
if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
|
||||
Train *v_platform = const_cast<Train *>(this->GetStationLoadingVehicle());
|
||||
TileIndex platform_tile = v_platform->tile;
|
||||
if (IsRailStationTile(platform_tile)) {
|
||||
if (HasStationTileRail(platform_tile)) {
|
||||
StationID sid = GetStationIndex(platform_tile);
|
||||
if (this->current_order.ShouldStopAtStation(this, sid)) {
|
||||
if (this->current_order.ShouldStopAtStation(this, sid, IsRailWaypoint(platform_tile))) {
|
||||
int station_ahead;
|
||||
int station_length;
|
||||
int stop_at = GetTrainStopLocation(sid, platform_tile, v_platform, &station_ahead, &station_length);
|
||||
@@ -2404,6 +2410,9 @@ static void CheckNextTrainTile(Train *v)
|
||||
/* Exit if we are inside a depot. */
|
||||
if (v->track == TRACK_BIT_DEPOT) return;
|
||||
|
||||
/* Exit if we are on a station tile and are going to stop. */
|
||||
if (HasStationTileRail(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile), IsRailWaypoint(v->tile))) return;
|
||||
|
||||
switch (v->current_order.GetType()) {
|
||||
/* Exit if we reached our destination depot. */
|
||||
case OT_GOTO_DEPOT:
|
||||
@@ -2425,8 +2434,6 @@ static void CheckNextTrainTile(Train *v)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
/* Exit if we are on a station tile and are going to stop. */
|
||||
if (IsRailStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
|
||||
|
||||
Trackdir td = v->GetVehicleTrackdir();
|
||||
|
||||
@@ -3351,8 +3358,21 @@ static void TrainEnterStation(Train *v, StationID station)
|
||||
{
|
||||
v->last_station_visited = station;
|
||||
|
||||
BaseStation *bst = BaseStation::Get(station);
|
||||
|
||||
if (Waypoint::IsExpected(bst)) {
|
||||
v->DeleteUnreachedImplicitOrders();
|
||||
UpdateVehicleTimetable(v, true);
|
||||
v->last_station_visited = station;
|
||||
v->force_proceed = TFP_NONE;
|
||||
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
||||
v->current_order.MakeWaiting();
|
||||
v->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
||||
return;
|
||||
}
|
||||
|
||||
/* check if a train ever visited this station before */
|
||||
Station *st = Station::Get(station);
|
||||
Station *st = Station::From(bst);
|
||||
if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
|
||||
st->had_vehicle_of_type |= HVOT_TRAIN;
|
||||
SetDParam(0, st->index);
|
||||
@@ -4775,6 +4795,11 @@ static bool TrainLocoHandler(Train *v, bool mode)
|
||||
|
||||
if (CheckTrainStayInDepot(v)) return true;
|
||||
|
||||
if (v->current_order.IsType(OT_WAITING) && v->reverse_distance == 0) {
|
||||
v->HandleWaiting(false);
|
||||
if (v->current_order.IsType(OT_WAITING)) return true;
|
||||
}
|
||||
|
||||
if (!mode) v->ShowVisualEffect();
|
||||
|
||||
/* We had no order but have an order now, do look ahead. */
|
||||
|
@@ -3007,6 +3007,7 @@ void Vehicle::HandleWaiting(bool stop_waiting)
|
||||
UpdateVehicleTimetable(this, false);
|
||||
this->IncrementImplicitOrderIndex();
|
||||
this->current_order.MakeDummy();
|
||||
if (this->type == VEH_TRAIN) Train::From(this)->force_proceed = TFP_NONE;
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -3294,7 +3295,7 @@ void Vehicle::ShowVisualEffect() const
|
||||
* - is approaching a reversing point and its speed is equal to maximum approach speed
|
||||
*/
|
||||
if (HasBit(t->flags, VRF_REVERSING) ||
|
||||
(IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) &&
|
||||
(HasStationTileRail(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile), IsRailWaypoint(t->tile)) &&
|
||||
t->cur_speed >= max_speed) ||
|
||||
(t->reverse_distance >= 1 && t->cur_speed >= ReversingDistanceTargetSpeed(t))) {
|
||||
return;
|
||||
|
Reference in New Issue
Block a user