(svn r2602) -Codechange: removed unused variable (disable_computer)
-Fix: Changed some stuff to make server-side AIs possible in the far future
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@@ -521,11 +521,13 @@ static void MaybeStartNewPlayer(void)
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n++;
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// when there's a lot of computers in game, the probability that a new one starts is lower
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if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
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if (n < (uint)_opt.diff.max_no_competitors)
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if (n < (!_network_server) ? RandomRange(_opt.diff.max_no_competitors + 2) : InteractiveRandomRange(_opt.diff.max_no_competitors + 2))
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DoStartupNewPlayer(true);
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// The next AI starts like the difficulty setting said, with +2 month max
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
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_next_competitor_start += (!_network_server) ? RandomRange(60 * DAY_TICKS) : InteractiveRandomRange(60 * DAY_TICKS);
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}
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void InitializePlayers(void)
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