(svn r2602) -Codechange: removed unused variable (disable_computer)

-Fix: Changed some stuff to make server-side AIs possible in the far future
This commit is contained in:
truelight
2005-07-17 13:34:19 +00:00
parent 3ce9fb6bbd
commit 658f9cb03f
3 changed files with 5 additions and 6 deletions

View File

@@ -521,11 +521,13 @@ static void MaybeStartNewPlayer(void)
n++;
// when there's a lot of computers in game, the probability that a new one starts is lower
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
if (n < (uint)_opt.diff.max_no_competitors)
if (n < (!_network_server) ? RandomRange(_opt.diff.max_no_competitors + 2) : InteractiveRandomRange(_opt.diff.max_no_competitors + 2))
DoStartupNewPlayer(true);
// The next AI starts like the difficulty setting said, with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
_next_competitor_start += (!_network_server) ? RandomRange(60 * DAY_TICKS) : InteractiveRandomRange(60 * DAY_TICKS);
}
void InitializePlayers(void)