Merge branch 'zoning' into jgrpp

Conflicts:
	src/table/sprites.h
This commit is contained in:
Jonathan G Rennison
2015-08-02 18:20:23 +01:00
16 changed files with 640 additions and 2 deletions

BIN
bin/data/innerhighlight.grf Normal file

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@@ -663,6 +663,7 @@
<ClInclude Include="..\src\window_type.h" />
<ClInclude Include="..\src\zoom_func.h" />
<ClInclude Include="..\src\zoom_type.h" />
<ClInclude Include="..\src\zoning.h" />
<ClCompile Include="..\src\core\alloc_func.cpp" />
<ClInclude Include="..\src\core\alloc_func.hpp" />
<ClInclude Include="..\src\core\alloc_type.hpp" />
@@ -748,6 +749,7 @@
<ClCompile Include="..\src\vehicle_gui.cpp" />
<ClCompile Include="..\src\viewport_gui.cpp" />
<ClCompile Include="..\src\waypoint_gui.cpp" />
<ClCompile Include="..\src\zoning_gui.cpp" />
<ClInclude Include="..\src\widgets\airport_widget.h" />
<ClInclude Include="..\src\widgets\ai_widget.h" />
<ClInclude Include="..\src\widgets\autoreplace_widget.h" />
@@ -831,6 +833,7 @@
<ClCompile Include="..\src\void_cmd.cpp" />
<ClCompile Include="..\src\water_cmd.cpp" />
<ClCompile Include="..\src\waypoint_cmd.cpp" />
<ClCompile Include="..\src\zoning_cmd.cpp" />
<ClCompile Include="..\src\saveload\afterload.cpp" />
<ClCompile Include="..\src\saveload\ai_sl.cpp" />
<ClCompile Include="..\src\saveload\airport_sl.cpp" />

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@@ -1218,6 +1218,9 @@
<ClInclude Include="..\src\zoom_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\zoning.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClCompile Include="..\src\core\alloc_func.cpp">
<Filter>Core Source Code</Filter>
</ClCompile>
@@ -1473,6 +1476,9 @@
<ClCompile Include="..\src\waypoint_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
<ClCompile Include="..\src\zoning_gui.cpp">
<Filter>GUI Source Code</Filter>
</ClCompile>
<ClInclude Include="..\src\widgets\airport_widget.h">
<Filter>Widgets</Filter>
</ClInclude>
@@ -1722,6 +1728,9 @@
<ClCompile Include="..\src\waypoint_cmd.cpp">
<Filter>Command handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\zoning_cmd.cpp">
<Filter>Command handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\afterload.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>

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@@ -1926,6 +1926,10 @@
RelativePath=".\..\src\zoom_type.h"
>
</File>
<File
RelativePath=".\..\src\zoning.h"
>
</File>
</Filter>
<Filter
Name="Core Source Code"
@@ -2274,6 +2278,10 @@
RelativePath=".\..\src\waypoint_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\zoning_gui.cpp"
>
</File>
</Filter>
<Filter
Name="Widgets"
@@ -2614,6 +2622,10 @@
RelativePath=".\..\src\waypoint_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\zoning_cmd.cpp"
>
</File>
</Filter>
<Filter
Name="Save/Load handlers"

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@@ -1923,6 +1923,10 @@
RelativePath=".\..\src\zoom_type.h"
>
</File>
<File
RelativePath=".\..\src\zoning.h"
>
</File>
</Filter>
<Filter
Name="Core Source Code"
@@ -2271,6 +2275,10 @@
RelativePath=".\..\src\waypoint_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\zoning_gui.cpp"
>
</File>
</Filter>
<Filter
Name="Widgets"
@@ -2611,6 +2619,10 @@
RelativePath=".\..\src\waypoint_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\zoning_cmd.cpp"
>
</File>
</Filter>
<Filter
Name="Save/Load handlers"

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@@ -402,6 +402,7 @@ window_gui.h
window_type.h
zoom_func.h
zoom_type.h
zoning.h
#if WIN32
#else
music/bemidi.h
@@ -506,6 +507,7 @@ tree_gui.cpp
vehicle_gui.cpp
viewport_gui.cpp
waypoint_gui.cpp
zoning_gui.cpp
# Widgets
widgets/airport_widget.h
@@ -593,6 +595,7 @@ vehicle_cmd.cpp
void_cmd.cpp
water_cmd.cpp
waypoint_cmd.cpp
zoning_cmd.cpp
# Save/Load handlers
saveload/afterload.cpp

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@@ -196,6 +196,8 @@ static void LoadSpriteTables()
);
}
LoadGrfFile("innerhighlight.grf", SPR_ZONING_INNER_HIGHLIGHT_BASE, i++);
/* Initialize the unicode to sprite mapping table */
InitializeUnicodeGlyphMap();

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@@ -376,6 +376,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Indstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/spilscript-indstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gennemsigtighedsvalg
STR_SETTINGS_MENU_ZONING :Zoning
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Bynavne vist
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stationsnavne vist
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypointnavne vist

View File

@@ -376,6 +376,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_ZONING :Zoning
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed
@@ -5144,3 +5145,18 @@ STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
######## Zoning toolbar
STR_ZONING_TOOLBAR :{WHITE}Zoning toolbar
STR_ZONING_OUTER :{BLACK}Outer tile borders:
STR_ZONING_INNER :{BLACK}Inner tile borders:
STR_ZONING_OUTER_INFO :{BLACK}Select which type of zoning you want on the outer border of a tile.
STR_ZONING_INNER_INFO :{BLACK}Select which type of zoning you want on the inner border of a tile.
STR_ZONING_NO_ZONING :Nothing
STR_ZONING_AUTHORITY :Authority
STR_ZONING_CAN_BUILD :Where I can't build
STR_ZONING_STA_CATCH :Station catchment
STR_ZONING_BUL_UNSER :Unserved buildings
STR_ZONING_IND_UNSER :Unserved industries

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@@ -300,8 +300,18 @@ static const uint16 PALETTE_SPRITE_COUNT = 1;
static const SpriteID SPR_PROGSIGNAL_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
static const uint16 PROGSIGNAL_SPRITE_COUNT = 32;
/* Zoning sprites */
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_BASE = SPR_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;
static const uint16 ZONING_INNER_HIGHLIGHT_SPRITE_COUNT = 32;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_RED = SPR_ZONING_INNER_HIGHLIGHT_BASE + 19;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_GREEN = SPR_ZONING_INNER_HIGHLIGHT_BASE + 20;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_BLACK = SPR_ZONING_INNER_HIGHLIGHT_BASE + 21;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 22;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_ORANGE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 23;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_WHITE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 24;
/* From where can we start putting NewGRFs? */
static const SpriteID SPR_NEWGRFS_BASE = SPR_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;
static const SpriteID SPR_NEWGRFS_BASE = SPR_ZONING_INNER_HIGHLIGHT_BASE + ZONING_INNER_HIGHLIGHT_SPRITE_COUNT;
/* Manager face sprites */
static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face

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@@ -47,6 +47,7 @@
#include "goal_base.h"
#include "story_base.h"
#include "toolbar_gui.h"
#include "zoning.h"
#include "widgets/toolbar_widget.h"
@@ -289,6 +290,7 @@ enum OptionMenuEntries {
OME_SETTINGS,
OME_SCRIPT_SETTINGS,
OME_NEWGRFSETTINGS,
OME_ZONING,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
OME_SHOW_STATIONNAMES,
@@ -317,6 +319,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
* to network clients. */
if (!_networking || _network_server) *list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false);
*list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false);
*list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_ZONING, OME_ZONING, false);
*list->Append() = new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false);
*list->Append() = new DropDownListItem(-1, false);
*list->Append() = new DropDownListCheckedItem(STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES));
@@ -347,6 +350,7 @@ static CallBackFunction MenuClickSettings(int index)
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
case OME_SCRIPT_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_ZONING: ShowZoningToolbar(); break;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;

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@@ -80,6 +80,7 @@
#include "waypoint_func.h"
#include "window_func.h"
#include "tilehighlight_func.h"
#include "zoning.h"
#include "window_gui.h"
#include "linkgraph/linkgraph_gui.h"
#include "viewport_sprite_sorter.h"
@@ -1200,7 +1201,10 @@ static void ViewportAddLandscape()
_vd.last_foundation_child[1] = NULL;
_tile_type_procs[tile_type]->draw_tile_proc(&tile_info);
if (tile_info.tile != INVALID_TILE) DrawTileSelection(&tile_info);
if (tile_info.tile != INVALID_TILE) {
DrawTileSelection(&tile_info);
DrawTileZoning(&tile_info);
}
}
}
}

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@@ -668,6 +668,7 @@ enum WindowClass {
* - 0 = #SpriteAlignerWidgets
*/
WC_SPRITE_ALIGNER,
WC_ZONING_TOOLBAR,
/**
* Linkgraph legend; %Window numbers:

48
src/zoning.h Normal file
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@@ -0,0 +1,48 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning.h */
#ifndef ZONING_H
#define ZONING_H
#include "tile_cmd.h"
#include "company_type.h"
/**
* Zoning evaluation modes
*/
enum ZoningEvaluationMode {
ZEM_NOTHING = 0, ///< No zoning action selected
ZEM_AUTHORITY, ///< Check the local authority's opinion.
ZEM_CAN_BUILD, ///< Check wither or not the player can build.
ZEM_STA_CATCH, ///< Check catchment area for stations
ZEM_BUL_UNSER, ///< Check for unserved buildings
ZEM_IND_UNSER, ///< Check for unserved industries
};
/**
* Global Zoning state structure
*/
struct Zoning {
ZoningEvaluationMode inner;
ZoningEvaluationMode outer;
};
extern Zoning _zoning;
SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode);
int TileZoningEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode);
void DrawTileZoning(const TileInfo *ti);
void ShowZoningToolbar();
#endif /* ZONING_H */

332
src/zoning_cmd.cpp Normal file
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@@ -0,0 +1,332 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "station_type.h"
#include "station_base.h"
#include "industry.h"
#include "gfx_func.h"
#include "viewport_func.h"
#include "map_func.h"
#include "company_func.h"
#include "town_map.h"
#include "table/sprites.h"
#include "station_func.h"
#include "station_map.h"
#include "town.h"
#include "zoning.h"
Zoning _zoning;
static const SpriteID ZONING_INVALID_SPRITE_ID = UINT_MAX;
/**
* Draw the zoning sprites.
*
* @param SpriteID image
* the image
* @param SpriteID colour
* the colour of the zoning
* @param TileInfo ti
* the tile
*/
void DrawZoningSprites(SpriteID image, SpriteID colour, const TileInfo *ti)
{
if (colour != ZONING_INVALID_SPRITE_ID) {
AddSortableSpriteToDraw(image + ti->tileh, colour, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
}
/**
* Detect whether this area is within the acceptance of any station.
*
* @param TileArea area
* the area to search by
* @param Owner owner
* the owner of the stations which we need to match again
* @param StationFacility facility_mask
* one or more facilities in the mask must be present for a station to be used
* @return true if a station is found
*/
bool IsAreaWithinAcceptanceZoneOfStation(TileArea area, Owner owner, StationFacility facility_mask)
{
int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
StationFinder morestations(TileArea(TileXY(TileX(area.tile) - (catchment / 2), TileY(area.tile) - (catchment / 2)),
TileX(area.tile) + area.w + catchment, TileY(area.tile) + area.h + catchment));
for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner != owner || !(st->facilities & facility_mask)) continue;
Rect rect = st->GetCatchmentRect();
return TileArea(TileXY(rect.left, rect.top), TileXY(rect.right, rect.bottom)).Intersects(area);
}
return false;
}
/**
* Detect whether this tile is within the acceptance of any station.
*
* @param TileIndex tile
* the tile to search by
* @param Owner owner
* the owner of the stations
* @param StationFacility facility_mask
* one or more facilities in the mask must be present for a station to be used
* @return true if a station is found
*/
bool IsTileWithinAcceptanceZoneOfStation(TileIndex tile, Owner owner, StationFacility facility_mask)
{
int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
StationFinder morestations(TileArea(TileXY(TileX(tile) - (catchment / 2), TileY(tile) - (catchment / 2)),
catchment, catchment));
for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner != owner || !(st->facilities & facility_mask)) continue;
Rect rect = st->GetCatchmentRect();
if ((uint)rect.left <= TileX(tile) && TileX(tile) <= (uint)rect.right
&& (uint)rect.top <= TileY(tile) && TileY(tile) <= (uint)rect.bottom) {
return true;
}
}
return false;
}
/**
* Check whether the player can build in tile.
*
* @param TileIndex tile
* @param Owner owner
* @return red if they cannot
*/
SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner)
{
/* Let's first check for the obvious things you cannot build on */
switch (GetTileType(tile)) {
case MP_INDUSTRY:
case MP_OBJECT:
case MP_STATION:
case MP_HOUSE:
case MP_TUNNELBRIDGE:
return SPR_ZONING_INNER_HIGHLIGHT_RED;
/* There are only two things you can own (or some else
* can own) that you can still build on. i.e. roads and
* railways.
* @todo
* Add something more intelligent, check what tool the
* user is currently using (and if none, assume some
* standards), then check it against if owned by some-
* one else (e.g. railway on someone else's road).
* While that being said, it should also check if it
* is not possible to build railway/road on someone
* else's/your own road/railway (e.g. the railway track
* is curved or a cross).
*/
case MP_ROAD:
case MP_RAILWAY:
if (GetTileOwner(tile) != owner) {
return SPR_ZONING_INNER_HIGHLIGHT_RED;
} else {
return ZONING_INVALID_SPRITE_ID;
}
default:
return ZONING_INVALID_SPRITE_ID;
}
}
/**
* Check the opinion of the local authority in the tile.
*
* @param TileIndex tile
* @param Owner owner
* @return black if no opinion, orange if bad,
* light blue if good or invalid if no town
*/
SpriteID TileZoneCheckOpinionEvaluation(TileIndex tile, Owner owner)
{
int opinion = 0; // 0: no town, 1: no opinion, 2: bad, 3: good
Town *town = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if (town != NULL) {
if (HasBit(town->have_ratings, owner)) {
opinion = (town->ratings[owner] > 0) ? 3 : 2;
} else {
opinion = 1;
}
}
switch (opinion) {
case 1: return SPR_ZONING_INNER_HIGHLIGHT_BLACK; // no opinion
case 2: return SPR_ZONING_INNER_HIGHLIGHT_ORANGE; // bad
case 3: return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE; // good
default: return ZONING_INVALID_SPRITE_ID; // no town
}
}
/**
* Detect whether the tile is within the catchment zone of a station.
*
* @param TileIndex tile
* @param Owner owner
* @return black if within, light blue if only in acceptance zone
* and nothing if no nearby station.
*/
SpriteID TileZoneCheckStationCatchmentEvaluation(TileIndex tile, Owner owner)
{
// Never on a station.
if (IsTileType(tile, MP_STATION)) {
return ZONING_INVALID_SPRITE_ID;
}
// For provided goods
StationFinder stations(TileArea(tile, 1, 1));
for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner == owner) {
return SPR_ZONING_INNER_HIGHLIGHT_BLACK;
}
}
// For accepted goods
if (IsTileWithinAcceptanceZoneOfStation(tile, owner, ~FACIL_NONE)) {
return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* Detect whether a building is unserved by a station of owner.
*
* @param TileIndex tile
* @param Owner owner
* @return red if unserved, orange if only accepting, nothing if served or not
* a building
*/
SpriteID TileZoneCheckUnservedBuildingsEvaluation(TileIndex tile, Owner owner)
{
if (!IsTileType(tile, MP_HOUSE)) {
return ZONING_INVALID_SPRITE_ID;
}
CargoArray dat;
memset(&dat, 0, sizeof(dat));
AddAcceptedCargo(tile, dat, NULL);
if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) {
// nothing is accepted, so now test if cargo is produced
AddProducedCargo(tile, dat);
if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) {
// total is still 0, so give up
return ZONING_INVALID_SPRITE_ID;
}
}
StationFinder stations(TileArea(tile, 1, 1));
for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner == owner) {
return ZONING_INVALID_SPRITE_ID;
}
}
// For accepted goods
if (IsTileWithinAcceptanceZoneOfStation(tile, owner, ~FACIL_NONE)) {
return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
}
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
/**
* Detect whether an industry is unserved by a station of owner.
*
* @param TileIndex tile
* @param Owner owner
* @return red if unserved, orange if only accepting, nothing if served or not
* a building
*/
SpriteID TileZoneCheckUnservedIndustriesEvaluation(TileIndex tile, Owner owner)
{
if (IsTileType(tile, MP_INDUSTRY)) {
Industry *ind = Industry::GetByTile(tile);
StationFinder stations(ind->location);
for (Station * const *st_iter = stations.GetStations()->Begin(); st_iter != stations.GetStations()->End(); ++st_iter) {
const Station *st = *st_iter;
if (st->owner == owner && st->facilities & (~FACIL_BUS_STOP)) {
return ZONING_INVALID_SPRITE_ID;
}
}
// For accepted goods
if (IsAreaWithinAcceptanceZoneOfStation(ind->location, owner, ~FACIL_BUS_STOP)) {
return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
}
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
return ZONING_INVALID_SPRITE_ID;
}
/**
* General evaluation function; calls all the other functions depending on
* evaluation mode.
*
* @param TileIndex tile
* Tile to be evaluated.
* @param Owner owner
* The current player
* @param ZoningEvaluationMode ev_mode
* The current evaluation mode.
* @return The colour returned by the evaluation functions (none if no ev_mode).
*/
SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode)
{
switch (ev_mode) {
case ZEM_CAN_BUILD: return TileZoneCheckBuildEvaluation(tile, owner);
case ZEM_AUTHORITY: return TileZoneCheckOpinionEvaluation(tile, owner);
case ZEM_STA_CATCH: return TileZoneCheckStationCatchmentEvaluation(tile, owner);
case ZEM_BUL_UNSER: return TileZoneCheckUnservedBuildingsEvaluation(tile, owner);
case ZEM_IND_UNSER: return TileZoneCheckUnservedIndustriesEvaluation(tile, owner);
default: return ZONING_INVALID_SPRITE_ID;
}
}
/**
* Draw the the zoning on the tile.
*
* @param TileInfo ti
* the tile to draw on.
*/
void DrawTileZoning(const TileInfo *ti)
{
if (IsTileType(ti->tile, MP_VOID) || _game_mode != GM_NORMAL) {
return;
}
if (_zoning.outer != ZEM_NOTHING) {
DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.outer), ti);
}
if (_zoning.inner != ZEM_NOTHING) {
DrawZoningSprites(SPR_ZONING_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.inner), ti);
}
}

181
src/zoning_gui.cpp Normal file
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@@ -0,0 +1,181 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "widgets/dropdown_func.h"
#include "widget_type.h"
#include "window_func.h"
#include "gui.h"
#include "viewport_func.h"
#include "sound_func.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
#include "core/random_func.hpp"
#include "zoning.h"
enum ZoningToolbarWidgets {
ZTW_OUTER = 4,
ZTW_OUTER_DROPDOWN,
ZTW_INNER,
ZTW_INNER_DROPDOWN,
ZTW_CAPTION
};
static const StringID _zone_type_strings[] = {
STR_ZONING_NO_ZONING,
STR_ZONING_AUTHORITY,
STR_ZONING_CAN_BUILD,
STR_ZONING_STA_CATCH,
STR_ZONING_BUL_UNSER,
STR_ZONING_IND_UNSER,
INVALID_STRING_ID
};
static const ZoningEvaluationMode _zone_type_modes[] = {
ZEM_NOTHING,
ZEM_AUTHORITY,
ZEM_CAN_BUILD,
ZEM_STA_CATCH,
ZEM_BUL_UNSER,
ZEM_IND_UNSER,
};
static ZoningEvaluationMode DropDownIndexToZoningEvaluationMode(int index)
{
if (index < 0 || index >= (int) lengthof(_zone_type_modes)) {
return ZEM_NOTHING;
}
return _zone_type_modes[index];
}
static int ZoningEvaluationModeToDropDownIndex(ZoningEvaluationMode ev_mode)
{
for (int i = 0; i < (int) lengthof(_zone_type_modes); i++) {
if (_zone_type_modes[i] == ev_mode) return i;
}
NOT_REACHED();
}
struct ZoningWindow : public Window {
ZoningWindow(WindowDesc *desc, int window_number)
: Window(desc)
{
this->InitNested(window_number);
this->InvalidateData();
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case ZTW_OUTER_DROPDOWN:
ShowDropDownMenu(this, _zone_type_strings, ZoningEvaluationModeToDropDownIndex(_zoning.outer), ZTW_OUTER_DROPDOWN, 0, 0);
break;
case ZTW_INNER_DROPDOWN:
ShowDropDownMenu(this, _zone_type_strings, ZoningEvaluationModeToDropDownIndex(_zoning.inner), ZTW_INNER_DROPDOWN, 0, 0);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch(widget) {
case ZTW_OUTER_DROPDOWN:
_zoning.outer = DropDownIndexToZoningEvaluationMode(index);
break;
case ZTW_INNER_DROPDOWN:
_zoning.inner = DropDownIndexToZoningEvaluationMode(index);
break;
}
this->InvalidateData();
MarkWholeScreenDirty();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case ZTW_OUTER_DROPDOWN:
SetDParam(0, _zone_type_strings[ZoningEvaluationModeToDropDownIndex(_zoning.outer)]);
break;
case ZTW_INNER_DROPDOWN:
SetDParam(0, _zone_type_strings[ZoningEvaluationModeToDropDownIndex(_zoning.inner)]);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
const StringID *strs = NULL;
switch (widget) {
case ZTW_OUTER_DROPDOWN:
case ZTW_INNER_DROPDOWN:
strs = _zone_type_strings;
break;
}
if (strs != NULL) {
while (*strs != INVALID_STRING_ID) {
*size = maxdim(*size, GetStringBoundingBox(*strs++));
}
}
size->width += padding.width;
size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
}
};
static const NWidgetPart _nested_zoning_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, ZTW_CAPTION), SetDataTip(STR_ZONING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL, COLOUR_GREY), SetPIP(10, 3, 10),
NWidget(NWID_VERTICAL, COLOUR_GREY), SetPadding(5, 0, 5, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetDataTip(STR_ZONING_OUTER, STR_NULL), SetResize(1, 0), SetPadding(1, 6, 1, 6),
NWidget(WWT_TEXT, COLOUR_GREY, ZTW_OUTER),
NWidget(WWT_TEXT, COLOUR_GREY), SetDataTip(STR_ZONING_INNER, STR_NULL), SetResize(1, 0), SetPadding(1, 6, 1, 6),
NWidget(WWT_TEXT, COLOUR_GREY, ZTW_INNER),
EndContainer(),
NWidget(NWID_VERTICAL, COLOUR_GREY), SetPadding(5, 0, 5, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, ZTW_OUTER_DROPDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY),
NWidget(WWT_DROPDOWN, COLOUR_GREY, ZTW_INNER_DROPDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer()
};
static WindowDesc _zoning_desc (
WDP_CENTER, "zoning_gui", 0, 0,
WC_ZONING_TOOLBAR, WC_NONE,
0,
_nested_zoning_widgets, lengthof(_nested_zoning_widgets)
);
void ShowZoningToolbar()
{
AllocateWindowDescFront<ZoningWindow>(&_zoning_desc, 0);
}