Initial implementation of two rail types per tile
This commit is contained in:
@@ -609,7 +609,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
|
||||
case 0x4A: {
|
||||
if (v->type != VEH_TRAIN) return 0;
|
||||
if (Train::From(v)->IsVirtual()) return 0x1FF;
|
||||
RailType rt = GetTileRailType(v->tile);
|
||||
RailType rt = GetTileRailTypeByTrackBit(v->tile, Train::From(v)->track);
|
||||
return (HasPowerOnRail(Train::From(v)->railtype, rt) ? 0x100 : 0) | GetReverseRailTypeTranslation(rt, object->ro.grffile);
|
||||
}
|
||||
|
||||
@@ -707,7 +707,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
|
||||
if (u->IsVirtual()) {
|
||||
has_power = true;
|
||||
} else {
|
||||
RailType railtype = GetRailType(v->tile);
|
||||
RailType railtype = GetRailTypeByTrackBit(v->tile, t->track);
|
||||
has_power = HasPowerOnRail(u->railtype, railtype);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user