Initial implementation of two rail types per tile
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@@ -64,6 +64,7 @@ enum SlXvFeatureIndex {
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XSLFI_ST_LAST_VEH_TYPE, ///< Per-cargo station last vehicle type
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XSLFI_SELL_AT_DEPOT_ORDER, ///< Sell vehicle on arrival at depot orders
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XSLFI_BUY_LAND_RATE_LIMIT, ///< Buy land rate limit
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XSLFI_DUAL_RAIL_TYPES, ///< Two rail-types per tile
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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