Initial implementation of two rail types per tile
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@@ -63,7 +63,9 @@ struct TileDesc {
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const char *grf; ///< newGRF used for the tile contents
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uint64 dparam[2]; ///< Parameters of the \a str string
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StringID railtype; ///< Type of rail on the tile.
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StringID railtype2; ///< Type of second rail on the tile.
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uint16 rail_speed; ///< Speed limit of rail (bridges and track)
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uint16 rail_speed2; ///< Speed limit of second rail (bridges and track)
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uint16 road_speed; ///< Speed limit of road (bridges)
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};
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