Initial implementation of two rail types per tile

This commit is contained in:
Jonathan G Rennison
2018-12-21 03:27:58 +00:00
parent 8128d027c0
commit 65b9a103ad
24 changed files with 768 additions and 225 deletions

View File

@@ -63,7 +63,9 @@ struct TileDesc {
const char *grf; ///< newGRF used for the tile contents
uint64 dparam[2]; ///< Parameters of the \a str string
StringID railtype; ///< Type of rail on the tile.
StringID railtype2; ///< Type of second rail on the tile.
uint16 rail_speed; ///< Speed limit of rail (bridges and track)
uint16 rail_speed2; ///< Speed limit of second rail (bridges and track)
uint16 road_speed; ///< Speed limit of road (bridges)
};