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README.md
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README.md
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## JGR's Patchpack version 0.17.2
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## JGR's Patchpack version 0.18.0
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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* Custom bridge heads for road bridges (added in v0.17.0)
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* Custom bridge heads for road bridges (added in v0.17.0)
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* Chunnels (tunnels under bodies of water) [imported](https://www.tt-forums.net/viewtopic.php?f=33&t=41775) (added in v0.18.0)
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This is enabled by a setting (off by default).
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* Give money to company, instead of player [imported](https://www.tt-forums.net/viewtopic.php?f=33&t=63899) (added in v0.18.0)
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This has been modified to broadcast money transfer notifications to all players.
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* Minimum town distance [imported](https://www.tt-forums.net/viewtopic.php?f=33&t=33625) (added in v0.18.0)
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* Performance improvements
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* Performance improvements
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* Improve dedicated server performance. Up to approximately 2.5x faster. (added in v0.8.1)
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* Improve dedicated server performance. Up to approximately 2.5x faster. (added in v0.8.1)
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* Improve cargodest link graph calculation performance. Up to approximately 2x faster. (~1.3x faster in v0.8.1, further improvements in v0.17.2)
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* Improve cargodest link graph calculation performance. Up to approximately 2x faster. (~1.3x faster in v0.8.1, further improvements in v0.17.2)
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* Increase maximum permitted vehicle name length (added in v0.17.0), and vehicle group name length (added in v0.17.2)
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* Increase maximum permitted vehicle name length (added in v0.17.0), and vehicle group name length (added in v0.17.2)
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* Translations
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* Translations
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* German (by Auge): including vehicle group info, vehicle details window, the zoning toolbar, and settings for improved breakdowns and adjacent level crossings.
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* German (by Auge)
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* Korean (by kiwitreekor)
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#### Caveats for loading savegames from the [Spring 2013 Patch Pack](http://www.tt-forums.net/viewtopic.php?f=33&t=66892):
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#### Caveats for loading savegames from the [Spring 2013 Patch Pack](http://www.tt-forums.net/viewtopic.php?f=33&t=66892):
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* * *
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* * *
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### v0.18.0 (2017-04-04)
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* Fix incorrect behaviour and crashes with custom bridge heads on steep slopes.
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* Fix day length not being reset to 1 when loading pre day-length savegames.
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* Signals on bridges/tunnels:
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* Fix bridge/tunnel exit PBS signals never being set to green.
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* Routing restrictions:
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* Fix evaluation of PBS entry signal conditional after reserve through.
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* Fix removal of PBS entry signal conditional instruction.
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* Add buttons to GUI to move instructions up/down.
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* Allow shallow-removing conditional blocks by use of ctrl+click.
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* Implement instruction scroll-to for PBS entry signal conditional.
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* Template-based train replacement:
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* Assume that virtual vehicles are on a suitably powered railtype.
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* Fix virtual vehicles not having their build year set, which caused incorrect properties with some NewGRF sets.
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* Enhanced viewport plans:
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* Fix various alignment issues in plans window.
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* Add a show all button.
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* Add ctrl+click to scroll to plan.
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* Fix height above sea-level in measurement tool.
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* Add chunnel patch (tunnels under bodies of water).
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* Add minimum town distance patch.
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* Add give money to company patch.
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* Bump trunk base from r27747 to r27846
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### v0.17.2 (2017-02-22)
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### v0.17.2 (2017-02-22)
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* Fix crash due to articulated trams decoupling when doing a U-turn, when the end-of-line was removed mid-way through the turn.
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* Fix crash due to articulated trams decoupling when doing a U-turn, when the end-of-line was removed mid-way through the turn.
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* Fix wrong calculation of company infrastructure totals for road tunnels, which could cause multiplayer desyncs.
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* Fix wrong calculation of company infrastructure totals for road tunnels, which could cause multiplayer desyncs.
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