(svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
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@@ -12,6 +12,7 @@ typedef uint8 IndustryType;
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enum {
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INVALID_INDUSTRY = 0xFFFF,
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INDUTILE_NOAMIN = 0xFF, ///< flag to mark industry tiles as having no animation
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};
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enum IndustryLifeType {
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@@ -83,6 +84,10 @@ struct IndustrySpec {
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struct IndustryTileSpec {
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CargoID accepts_cargo[3]; ///< Cargo accepted by this tile
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Slope slopes_refused; ///< slope pattern on which this tile cannot be built
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byte anim_production; ///< Animation frame to start when goods are produced
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byte anim_next; ///< Next frame in an animation
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bool anim_state; ///< When true, the tile has to be drawn using the animation
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///< state instead of the construction state
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};
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const IndustrySpec *GetIndustrySpec(IndustryType thistype); ///< Array of industries default data
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