Codechange: Convert some more FIO functions to take std::string.
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@@ -2930,7 +2930,7 @@ void FileToSaveLoad::SetMode(SaveLoadOperation fop, AbstractFileType aft, Detail
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*/
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void FileToSaveLoad::SetName(const char *name)
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{
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strecpy(this->name, name, lastof(this->name));
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this->name = name;
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}
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/**
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@@ -12,6 +12,7 @@
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#include "../fileio_type.h"
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#include "../strings_type.h"
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#include <string>
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/** SaveLoad versions
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* Previous savegame versions, the trunk revision where they were
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@@ -337,7 +338,7 @@ struct FileToSaveLoad {
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SaveLoadOperation file_op; ///< File operation to perform.
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DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc).
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AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
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char name[MAX_PATH]; ///< Name of the file.
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std::string name; ///< Name of the file.
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char title[255]; ///< Internal name of the game.
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void SetMode(FiosType ft);
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