(svn r20935) -Codechange: only let the server side use a pool of connected sockets
This commit is contained in:
@@ -17,18 +17,10 @@
|
||||
|
||||
#include "../network.h"
|
||||
#include "../network_internal.h"
|
||||
#include "../../core/pool_func.hpp"
|
||||
#include "../../debug.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
/** Make very sure the preconditions given in network_type.h are actually followed */
|
||||
assert_compile(MAX_CLIENT_SLOTS > MAX_CLIENTS);
|
||||
assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENT_SLOTS);
|
||||
|
||||
NetworkClientSocketPool _networkclientsocket_pool("NetworkClientSocket");
|
||||
INSTANTIATE_POOL_METHODS(NetworkClientSocket)
|
||||
|
||||
/**
|
||||
* Create a new socket for the game connection.
|
||||
* @param s The socket to connect with.
|
||||
@@ -75,7 +67,7 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
|
||||
* @param p the packet to handle
|
||||
* @return #NetworkRecvStatus of handling.
|
||||
*/
|
||||
NetworkRecvStatus NetworkClientSocket::HandlePacket(Packet *p)
|
||||
NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
|
||||
{
|
||||
PacketGameType type = (PacketGameType)p->Recv_uint8();
|
||||
|
||||
@@ -140,7 +132,7 @@ NetworkRecvStatus NetworkClientSocket::HandlePacket(Packet *p)
|
||||
* HandlePacket is returned.
|
||||
* @return #NetworkRecvStatus of the last handled packet.
|
||||
*/
|
||||
NetworkRecvStatus NetworkClientSocket::Recv_Packets()
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Recv_Packets()
|
||||
{
|
||||
Packet *p;
|
||||
while ((p = this->Recv_Packet()) != NULL) {
|
||||
@@ -158,7 +150,7 @@ NetworkRecvStatus NetworkClientSocket::Recv_Packets()
|
||||
* @param type the packet type to create the stub for
|
||||
*/
|
||||
#define DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(type) \
|
||||
NetworkRecvStatus NetworkClientSocket::NetworkPacketReceive_## type ##_command(Packet *p) \
|
||||
NetworkRecvStatus NetworkGameSocketHandler::NetworkPacketReceive_## type ##_command(Packet *p) \
|
||||
{ \
|
||||
DEBUG(net, 0, "[tcp/game] received illegal packet type %d from client %d", \
|
||||
type, this->client_id); \
|
||||
|
Reference in New Issue
Block a user