(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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@@ -17,8 +17,10 @@
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#include "network_internal.h"
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/** Class for handling the client side of the game connection. */
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class ClientNetworkGameSocketHandler : public NetworkGameSocketHandler {
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class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
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protected:
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friend void NetworkExecuteLocalCommandQueue();
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friend void NetworkClose();
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static ClientNetworkGameSocketHandler *my_client;
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL);
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