Codechange: move all input-handling of video-drivers into InputLoop
This commit is contained in:

committed by
Patric Stout

parent
38b4ae1c0e
commit
661eb39ecc
@@ -647,15 +647,61 @@ void VideoDriver_SDL::Stop()
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}
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}
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void VideoDriver_SDL::InputLoop()
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{
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uint32 mod = SDL_GetModState();
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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Uint8 *keys = SDL_GetKeyboardState(&numkeys);
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#else
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int numkeys;
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Uint8 *keys = SDL_GetKeyState(&numkeys);
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#endif
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application. */
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
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#else
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if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
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#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
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#endif /* defined(_DEBUG) */
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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/* Determine which directional keys are down. */
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_dirkeys =
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
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(keys[SDL_SCANCODE_UP] ? 2 : 0) |
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(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
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(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
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#else
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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(keys[SDLK_RIGHT] ? 4 : 0) |
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(keys[SDLK_DOWN] ? 8 : 0);
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#endif
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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void VideoDriver_SDL::MainLoop()
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{
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auto cur_ticks = std::chrono::steady_clock::now();
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auto last_realtime_tick = cur_ticks;
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auto next_game_tick = cur_ticks;
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auto next_draw_tick = cur_ticks;
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uint32 mod;
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int numkeys;
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Uint8 *keys;
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CheckPaletteAnim();
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@@ -697,29 +743,6 @@ void VideoDriver_SDL::MainLoop()
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while (PollEvent() == -1) {}
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if (_exit_game) break;
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mod = SDL_GetModState();
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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keys = SDL_GetKeyboardState(&numkeys);
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#else
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keys = SDL_GetKeyState(&numkeys);
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#endif
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application */
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
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#else
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if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
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#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
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#endif /* defined(_DEBUG) */
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = std::chrono::steady_clock::now();
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/* If more than a millisecond has passed, increase the _realtime_tick. */
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@@ -751,27 +774,8 @@ void VideoDriver_SDL::MainLoop()
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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/* determine which directional keys are down */
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_dirkeys =
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
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(keys[SDL_SCANCODE_UP] ? 2 : 0) |
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(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
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(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
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#else
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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(keys[SDLK_RIGHT] ? 4 : 0) |
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(keys[SDLK_DOWN] ? 8 : 0);
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#endif
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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InputLoop();
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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_local_palette = _cur_palette;
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