(svn r20473) -Codechange: pass Town instead of TownID to BuildObject

This commit is contained in:
rubidium
2010-08-12 19:18:58 +00:00
parent 92adfe0cad
commit 662900c113
3 changed files with 10 additions and 11 deletions

View File

@@ -2507,7 +2507,7 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
BuildObject(OBJECT_STATUE, tile, _current_company, t->index);
BuildObject(OBJECT_STATUE, tile, _current_company, t);
SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
MarkTileDirtyByTile(tile);
}