Fix: NewGRF house class mappings were not reset between games. (#11279)
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@@ -87,6 +87,7 @@ struct HouseClassMapping {
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uint8_t class_id; ///< The class id within the grf file
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};
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void ResetHouseClassIDs();
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HouseClassID AllocateHouseClassID(byte grf_class_id, uint32_t grfid);
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void InitializeBuildingCounts();
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