(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
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@@ -178,6 +178,8 @@ bool NetworkClientConnectGame(const char *host, uint16 port);
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void NetworkReboot(void);
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void NetworkDisconnect(void);
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bool IsNetworkCompatibleVersion(const char *version);
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VARDEF bool _network_server; ///< network-server is active
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VARDEF bool _network_available; ///< is network mode available?
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VARDEF bool _network_dedicated; ///< are we a dedicated server?
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