(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.

This commit is contained in:
rubidium
2007-03-01 00:58:09 +00:00
parent 3dc71e3484
commit 66487d59fd
4 changed files with 17 additions and 6 deletions

View File

@@ -261,7 +261,6 @@ public:
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
{
extern const char _openttd_revision[];
NetworkGameList *item;
// Just a fail-safe.. should never happen
@@ -316,9 +315,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
/* Check if we are allowed on this server based on the revision-match */
item->info.version_compatible =
strcmp(item->info.server_revision, _openttd_revision) == 0 ||
strcmp(item->info.server_revision, NOREV_STRING) == 0;
item->info.version_compatible = IsNetworkCompatibleVersion(item->info.server_revision);
item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
item->online = true;