Add "very reduced" mode to the vehicle breakdowns setting
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@@ -2026,3 +2026,5 @@ STR_ERROR_TUNNEL_DISALLOWED_ROAD :{WHITE}Tunnels
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STR_REFIT_SHIP_PART_DROPDOWN_TOOLTIP :{BLACK}Select which part of this ship to refit
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STR_REFIT_WHOLE_SHIP :Whole ship
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STR_REFIT_SHIP_PART :Part {NUM}
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STR_VERY_REDUCED :Very reduced
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@@ -164,6 +164,14 @@ static const SettingDescEnumEntry _viewport_map_modes[] = {
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{ 0, STR_NULL }
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};
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static const SettingDescEnumEntry _vehicle_breakdown_modes[] = {
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{ 0, STR_DISASTER_NONE },
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{ 64, STR_VERY_REDUCED },
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{ 1, STR_DISASTER_REDUCED },
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{ 2, STR_DISASTER_NORMAL },
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{ 0, STR_NULL }
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};
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/* Some settings do not need to be synchronised when playing in multiplayer.
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* These include for example the GUI settings and will not be saved with the
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* savegame.
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@@ -365,18 +373,14 @@ def = 0
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min = 0
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max = 2
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[SDT_VAR]
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[SDT_ENUM]
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var = difficulty.vehicle_breakdowns
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type = SLE_UINT8
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from = SLV_97
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flags = SF_GUI_DROPDOWN
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def = 1
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min = 0
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max = 2
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interval = 1
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enumlist = _vehicle_breakdown_modes
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str = STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS
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strhelp = STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT
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strval = STR_DISASTER_NONE
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cat = SC_BASIC
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[SDT_VAR]
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@@ -2175,6 +2175,9 @@ void CheckVehicleBreakdown(Vehicle *v)
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}
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/**
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* Chance is (1 - reliability) * breakdown_setting * breakdown_chance / 10.
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* breakdown_setting is scaled by 2 to support a value of 1/2 (setting value 64).
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* Chance is (1 - reliability) * breakdown_scaling_x2 * breakdown_chance / 20.
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*
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* At 90% reliabilty, normal setting (2) and average breakdown_chance (128),
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* a vehicle will break down (on average) every 100 days.
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* This *should* mean that vehicles break down about as often as (or a little less than) they used to.
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@@ -2182,7 +2185,8 @@ void CheckVehicleBreakdown(Vehicle *v)
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* their impact will be significantly less.
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*/
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uint32 r1 = Random();
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if ((uint32) (0xffff - v->reliability) * _settings_game.difficulty.vehicle_breakdowns * chance > GB(r1, 0, 24) * 10) {
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uint32 breakdown_scaling_x2 = (_settings_game.difficulty.vehicle_breakdowns == 64) ? 1 : (_settings_game.difficulty.vehicle_breakdowns * 2);
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if ((uint32) (0xffff - v->reliability) * breakdown_scaling_x2 * chance > GB(r1, 0, 24) * 10 * 2) {
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uint32 r2 = Random();
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v->breakdown_ctr = GB(r1, 24, 6) + 0xF;
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if (v->type == VEH_TRAIN) SetBit(Train::From(v)->First()->flags, VRF_CONSIST_BREAKDOWN);
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